pub struct GltfSkin {
pub index: usize,
pub name: String,
pub joints: Vec<Handle<GltfNode>>,
pub inverse_bind_matrices: Handle<SkinnedMeshInverseBindposes>,
pub extras: Option<GltfExtras>,
}Expand description
A glTF skin with all of its joint nodes, SkinnedMeshInversiveBindposes
and an optional GltfExtras.
Fields§
§index: usizeIndex of the skin inside the scene
name: StringComputed name for a skin - either a user defined skin name from gLTF or a generated name from index
joints: Vec<Handle<GltfNode>>All the nodes that form this skin.
inverse_bind_matrices: Handle<SkinnedMeshInverseBindposes>Inverse-bind matricy of this skin.
extras: Option<GltfExtras>Additional data.
Implementations§
Source§impl GltfSkin
impl GltfSkin
Sourcepub fn new(
skin: &Skin<'_>,
joints: Vec<Handle<GltfNode>>,
inverse_bind_matrices: Handle<SkinnedMeshInverseBindposes>,
extras: Option<GltfExtras>,
) -> Self
pub fn new( skin: &Skin<'_>, joints: Vec<Handle<GltfNode>>, inverse_bind_matrices: Handle<SkinnedMeshInverseBindposes>, extras: Option<GltfExtras>, ) -> Self
Create a skin extracting name and index from glTF def
Sourcepub fn asset_label(&self) -> GltfAssetLabel
pub fn asset_label(&self) -> GltfAssetLabel
Subasset label for this skin within the gLTF parent asset.
Trait Implementations§
Source§impl TypePath for GltfSkin
impl TypePath for GltfSkin
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Returns the fully qualified path of the underlying type. Read more
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Returns a short, pretty-print enabled path to the type. Read more
Source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl VisitAssetDependencies for GltfSkin
impl VisitAssetDependencies for GltfSkin
fn visit_dependencies(&self, visit: &mut impl FnMut(UntypedAssetId))
impl Asset for GltfSkin
Auto Trait Implementations§
impl Freeze for GltfSkin
impl !RefUnwindSafe for GltfSkin
impl Send for GltfSkin
impl Sync for GltfSkin
impl Unpin for GltfSkin
impl !UnwindSafe for GltfSkin
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<A> AssetContainer for Awhere
A: Asset,
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T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
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