Expand description
Types and systems for pointer inputs, such as position and buttons.
The picking system is built around the concept of a ‘Pointer’, which is an
abstract representation of a user input with a specific screen location. The cursor
and touch input is provided under crate::input, but you can also implement
your own custom pointers by supplying a unique ID.
The purpose of this module is primarily to provide a common interface that can be driven by lower-level input devices and consumed by higher-level interaction systems.
Structs§
- The location of a pointer, including the current
NormalizedRenderTarget, and the x/y position of the pointer on this render target. - An input event effecting a pointer.
- Holds a list of entities this pointer is currently interacting with, sorted from nearest to farthest.
- Component that tracks a pointer’s current
Location. - Tracks the state of the pointer’s buttons in response to
PointerInputevents.
Enums§
- Types of actions that can be taken by pointers.
- The button that was just pressed or released
- Identifies a unique pointer entity.
MouseandTouchpointers are automatically spawned. - The stage of the pointer button press event
Functions§
- Update the
PointerMapresource with the current frame’s data.