pub fn scene_spawner(
commands: Commands<'_, '_>,
scene_to_spawn: Query<'_, '_, (Entity, &SceneRoot, Option<&mut SceneInstance>), (Changed<SceneRoot>, Without<DynamicSceneRoot>)>,
dynamic_scene_to_spawn: Query<'_, '_, (Entity, &DynamicSceneRoot, Option<&mut SceneInstance>), (Changed<DynamicSceneRoot>, Without<SceneRoot>)>,
scene_spawner: ResMut<'_, SceneSpawner>,
)Expand description
System that will spawn scenes from the SceneRoot and DynamicSceneRoot components.