fn debug_render_scene(
debug_render: ResMut<'_, DebugRenderPipelineResource>,
phy: Query<'_, '_, &PhysicsState>,
cam: Query<'_, '_, &OrbitCamera>,
gizmos: Gizmos<'_, '_>,
)fn debug_render_scene(
debug_render: ResMut<'_, DebugRenderPipelineResource>,
phy: Query<'_, '_, &PhysicsState>,
cam: Query<'_, '_, &OrbitCamera>,
gizmos: Gizmos<'_, '_>,
)