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Struct Mesh2dPipeline

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pub struct Mesh2dPipeline {
    pub view_layout: BindGroupLayout,
    pub mesh_layout: BindGroupLayout,
    pub dummy_white_gpu_image: GpuImage,
    pub per_object_buffer_batch_size: Option<u32>,
}

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§view_layout: BindGroupLayout§mesh_layout: BindGroupLayout§dummy_white_gpu_image: GpuImage§per_object_buffer_batch_size: Option<u32>

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impl Mesh2dPipeline

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pub fn get_image_texture<'a>( &'a self, gpu_images: &'a RenderAssets<GpuImage>, handle_option: &Option<Handle<Image>>, ) -> Option<(&'a TextureView, &'a Sampler)>

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impl Clone for Mesh2dPipeline

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fn clone(&self) -> Mesh2dPipeline

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromWorld for Mesh2dPipeline

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fn from_world(world: &mut World) -> Self

Creates Self using data from the given World.
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impl GetBatchData for Mesh2dPipeline

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type Param = (Res<'static, RenderMesh2dInstances>, Res<'static, RenderAssets<RenderMesh>>, Res<'static, MeshAllocator>)

The system parameters GetBatchData::get_batch_data needs in order to compute the batch data.
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type CompareData = (Material2dBindGroupId, AssetId<Mesh>)

Data used for comparison between phase items. If the pipeline id, draw function id, per-instance data buffer dynamic offset and this data matches, the draws can be batched.
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type BufferData = Mesh2dUniform

The per-instance data to be inserted into the crate::render_resource::GpuArrayBuffer containing these data for all instances.
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fn get_batch_data( (mesh_instances, _, _): &SystemParamItem<'_, '_, Self::Param>, (_entity, main_entity): (Entity, MainEntity), ) -> Option<(Self::BufferData, Option<Self::CompareData>)>

Get the per-instance data to be inserted into the crate::render_resource::GpuArrayBuffer. If the instance can be batched, also return the data used for comparison when deciding whether draws can be batched, else return None for the CompareData. Read more
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impl GetFullBatchData for Mesh2dPipeline

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type BufferInputData = ()

The per-instance data that was inserted into the crate::render_resource::BufferVec during extraction.
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fn get_binned_batch_data( (mesh_instances, _, _): &SystemParamItem<'_, '_, Self::Param>, (_entity, main_entity): (Entity, MainEntity), ) -> Option<Self::BufferData>

Get the per-instance data to be inserted into the crate::render_resource::GpuArrayBuffer. Read more
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fn get_index_and_compare_data( _: &SystemParamItem<'_, '_, Self::Param>, _query_item: (Entity, MainEntity), ) -> Option<(NonMaxU32, Option<Self::CompareData>)>

Returns the index of the GetFullBatchData::BufferInputData that the GPU preprocessing phase will use. Read more
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fn get_binned_index( _: &SystemParamItem<'_, '_, Self::Param>, _query_item: (Entity, MainEntity), ) -> Option<NonMaxU32>

Returns the index of the GetFullBatchData::BufferInputData that the GPU preprocessing phase will use, for the binning path. Read more
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fn get_batch_indirect_parameters_index( (mesh_instances, meshes, mesh_allocator): &SystemParamItem<'_, '_, Self::Param>, indirect_parameters_buffer: &mut IndirectParametersBuffer, (_entity, main_entity): (Entity, MainEntity), instance_index: u32, ) -> Option<NonMaxU32>

Pushes gpu_preprocessing::IndirectParameters necessary to draw this batch onto the given IndirectParametersBuffer, and returns its index. Read more
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impl SpecializedMeshPipeline for Mesh2dPipeline

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impl Resource for Mesh2dPipeline
where Self: Send + Sync + 'static,

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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