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5 lines
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Batching functionality when GPU preprocessing isn’t in use."><title>bevy_render::batching::no_gpu_preprocessing - Rust</title><script>if(window.location.protocol!=="file:")document.head.insertAdjacentHTML("beforeend","SourceSerif4-Regular-6b053e98.ttf.woff2,FiraSans-Regular-0fe48ade.woff2,FiraSans-Medium-e1aa3f0a.woff2,SourceCodePro-Regular-8badfe75.ttf.woff2,SourceCodePro-Semibold-aa29a496.ttf.woff2".split(",").map(f=>`<link rel="preload" as="font" type="font/woff2" crossorigin href="../../../static.files/${f}">`).join(""))</script><link rel="stylesheet" href="../../../static.files/normalize-9960930a.css"><link rel="stylesheet" href="../../../static.files/rustdoc-42caa33d.css"><meta name="rustdoc-vars" data-root-path="../../../" data-static-root-path="../../../static.files/" data-current-crate="bevy_render" data-themes="" data-resource-suffix="" data-rustdoc-version="1.84.0 (9fc6b4312 2025-01-07)" data-channel="1.84.0" data-search-js="search-92e6798f.js" data-settings-js="settings-0f613d39.js" ><script src="../../../static.files/storage-59e33391.js"></script><script defer src="../sidebar-items.js"></script><script defer src="../../../static.files/main-5f194d8c.js"></script><noscript><link rel="stylesheet" href="../../../static.files/noscript-893ab5e7.css"></noscript><link rel="icon" href="https://bevyengine.org/assets/icon.png"></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="mobile-topbar"><button class="sidebar-menu-toggle" title="show sidebar"></button><a class="logo-container" href="../../../bevy_render/index.html"><img src="https://bevyengine.org/assets/icon.png" alt=""></a></nav><nav class="sidebar"><div class="sidebar-crate"><a class="logo-container" href="../../../bevy_render/index.html"><img src="https://bevyengine.org/assets/icon.png" alt="logo"></a><h2><a href="../../../bevy_render/index.html">bevy_<wbr>render</a><span class="version">0.15.1</span></h2></div><div class="sidebar-elems"><section id="rustdoc-toc"><h2 class="location"><a href="#">Module no_<wbr>gpu_<wbr>preprocessing</a></h2><h3><a href="#structs">Module Items</a></h3><ul class="block"><li><a href="#structs" title="Structs">Structs</a></li><li><a href="#functions" title="Functions">Functions</a></li></ul></section><div id="rustdoc-modnav"><h2><a href="../index.html">In bevy_<wbr>render::<wbr>batching</a></h2></div></div></nav><div class="sidebar-resizer"></div><main><div class="width-limiter"><rustdoc-search></rustdoc-search><section id="main-content" class="content"><div class="main-heading"><span class="rustdoc-breadcrumbs"><a href="../../index.html">bevy_render</a>::<wbr><a href="../index.html">batching</a></span><h1>Module <span>no_gpu_preprocessing</span><button id="copy-path" title="Copy item path to clipboard">Copy item path</button></h1><rustdoc-toolbar></rustdoc-toolbar><span class="sub-heading"><a class="src" href="../../../src/bevy_render/batching/no_gpu_preprocessing.rs.html#1-168">Source</a> </span></div><details class="toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>Batching functionality when GPU preprocessing isn’t in use.</p>
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</div></details><h2 id="structs" class="section-header">Structs<a href="#structs" class="anchor">§</a></h2><ul class="item-table"><li><div class="item-name"><a class="struct" href="struct.BatchedInstanceBuffer.html" title="struct bevy_render::batching::no_gpu_preprocessing::BatchedInstanceBuffer">Batched<wbr>Instance<wbr>Buffer</a></div><div class="desc docblock-short">The GPU buffers holding the data needed to render batches.</div></li></ul><h2 id="functions" class="section-header">Functions<a href="#functions" class="anchor">§</a></h2><ul class="item-table"><li><div class="item-name"><a class="fn" href="fn.batch_and_prepare_binned_render_phase.html" title="fn bevy_render::batching::no_gpu_preprocessing::batch_and_prepare_binned_render_phase">batch_<wbr>and_<wbr>prepare_<wbr>binned_<wbr>render_<wbr>phase</a></div><div class="desc docblock-short">Creates batches for a render phase that uses bins, when GPU batch data
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building isn’t in use.</div></li><li><div class="item-name"><a class="fn" href="fn.batch_and_prepare_sorted_render_phase.html" title="fn bevy_render::batching::no_gpu_preprocessing::batch_and_prepare_sorted_render_phase">batch_<wbr>and_<wbr>prepare_<wbr>sorted_<wbr>render_<wbr>phase</a></div><div class="desc docblock-short">Batch the items in a sorted render phase, when GPU instance buffer building
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isn’t in use. This means comparing metadata needed to draw each phase item
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and trying to combine the draws into a batch.</div></li><li><div class="item-name"><a class="fn" href="fn.clear_batched_cpu_instance_buffers.html" title="fn bevy_render::batching::no_gpu_preprocessing::clear_batched_cpu_instance_buffers">clear_<wbr>batched_<wbr>cpu_<wbr>instance_<wbr>buffers</a></div><div class="desc docblock-short">A system that clears out the <a href="struct.BatchedInstanceBuffer.html" title="struct bevy_render::batching::no_gpu_preprocessing::BatchedInstanceBuffer"><code>BatchedInstanceBuffer</code></a> for the frame.</div></li><li><div class="item-name"><a class="fn" href="fn.write_batched_instance_buffer.html" title="fn bevy_render::batching::no_gpu_preprocessing::write_batched_instance_buffer">write_<wbr>batched_<wbr>instance_<wbr>buffer</a></div><div class="desc docblock-short">Writes the instance buffer data to the GPU.</div></li></ul></section></div></main></body></html> |