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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `bevy_render` crate."><title>bevy_render - Rust</title><script>if(window.location.protocol!=="file:")document.head.insertAdjacentHTML("beforeend","SourceSerif4-Regular-6b053e98.ttf.woff2,FiraSans-Regular-0fe48ade.woff2,FiraSans-Medium-e1aa3f0a.woff2,SourceCodePro-Regular-8badfe75.ttf.woff2,SourceCodePro-Semibold-aa29a496.ttf.woff2".split(",").map(f=>`<link rel="preload" as="font" type="font/woff2" crossorigin href="../static.files/${f}">`).join(""))</script><link rel="stylesheet" href="../static.files/normalize-9960930a.css"><link rel="stylesheet" href="../static.files/rustdoc-42caa33d.css"><meta name="rustdoc-vars" data-root-path="../" data-static-root-path="../static.files/" data-current-crate="bevy_render" data-themes="" data-resource-suffix="" data-rustdoc-version="1.84.0 (9fc6b4312 2025-01-07)" data-channel="1.84.0" data-search-js="search-92e6798f.js" data-settings-js="settings-0f613d39.js" ><script src="../static.files/storage-59e33391.js"></script><script defer src="../crates.js"></script><script defer src="../static.files/main-5f194d8c.js"></script><noscript><link rel="stylesheet" href="../static.files/noscript-893ab5e7.css"></noscript><link rel="icon" href="https://bevyengine.org/assets/icon.png"></head><body class="rustdoc mod crate"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="mobile-topbar"><button class="sidebar-menu-toggle" title="show sidebar"></button><a class="logo-container" href="../bevy_render/index.html"><img src="https://bevyengine.org/assets/icon.png" alt=""></a></nav><nav class="sidebar"><div class="sidebar-crate"><a class="logo-container" href="../bevy_render/index.html"><img src="https://bevyengine.org/assets/icon.png" alt="logo"></a><h2><a href="../bevy_render/index.html">bevy_<wbr>render</a><span class="version">0.15.1</span></h2></div><div class="sidebar-elems"><ul class="block"><li><a id="all-types" href="all.html">All Items</a></li></ul><section id="rustdoc-toc"><h3><a href="#modules">Crate Items</a></h3><ul class="block"><li><a href="#modules" title="Modules">Modules</a></li><li><a href="#macros" title="Macros">Macros</a></li><li><a href="#structs" title="Structs">Structs</a></li><li><a href="#enums" title="Enums">Enums</a></li><li><a href="#constants" title="Constants">Constants</a></li></ul></section><div id="rustdoc-modnav"></div></div></nav><div class="sidebar-resizer"></div><main><div class="width-limiter"><rustdoc-search></rustdoc-search><section id="main-content" class="content"><div class="main-heading"><h1>Crate <span>bevy_render</span><button id="copy-path" title="Copy item path to clipboard">Copy item path</button></h1><rustdoc-toolbar></rustdoc-toolbar><span class="sub-heading"><a class="src" href="../src/bevy_render/lib.rs.html#2-527">Source</a> </span></div><h2 id="modules" class="section-header">Modules<a href="#modules" class="anchor">§</a></h2><ul class="item-table"><li><div class="item-name"><a class="mod" href="alpha/index.html" title="mod bevy_render::alpha">alpha</a></div></li><li><div class="item-name"><a class="mod" href="batching/index.html" title="mod bevy_render::batching">batching</a></div></li><li><div class="item-name"><a class="mod" href="camera/index.html" title="mod bevy_render::camera">camera</a></div></li><li><div class="item-name"><a class="mod" href="diagnostic/index.html" title="mod bevy_render::diagnostic">diagnostic</a></div><div class="desc docblock-short">Infrastructure for recording render diagnostics.</div></li><li><div class="item-name"><a class="mod" href="extract_component/index.html" title="mod bevy_render::extract_component">extract_<wbr>component</a></div></li><li><div class="item-name"><a class="mod" href="extract_instances/index.html" title="mod bevy_render::extract_instances">extract_<wbr>instances</a></div><div class="desc docblock-short">Convenience logic for turning components from the main world into extracted
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instances in the render world.</div></li><li><div class="item-name"><a class="mod" href="extract_resource/index.html" title="mod bevy_render::extract_resource">extract_<wbr>resource</a></div></li><li><div class="item-name"><a class="mod" href="globals/index.html" title="mod bevy_render::globals">globals</a></div></li><li><div class="item-name"><a class="mod" href="gpu_component_array_buffer/index.html" title="mod bevy_render::gpu_component_array_buffer">gpu_<wbr>component_<wbr>array_<wbr>buffer</a></div></li><li><div class="item-name"><a class="mod" href="gpu_readback/index.html" title="mod bevy_render::gpu_readback">gpu_<wbr>readback</a></div></li><li><div class="item-name"><a class="mod" href="graph/index.html" title="mod bevy_render::graph">graph</a></div></li><li><div class="item-name"><a class="mod" href="mesh/index.html" title="mod bevy_render::mesh">mesh</a></div></li><li><div class="item-name"><a class="mod" href="pipelined_rendering/index.html" title="mod bevy_render::pipelined_rendering">pipelined_<wbr>rendering</a></div></li><li><div class="item-name"><a class="mod" href="prelude/index.html" title="mod bevy_render::prelude">prelude</a></div><div class="desc docblock-short">The render prelude.</div></li><li><div class="item-name"><a class="mod" href="primitives/index.html" title="mod bevy_render::primitives">primitives</a></div></li><li><div class="item-name"><a class="mod" href="render_asset/index.html" title="mod bevy_render::render_asset">render_<wbr>asset</a></div></li><li><div class="item-name"><a class="mod" href="render_graph/index.html" title="mod bevy_render::render_graph">render_<wbr>graph</a></div></li><li><div class="item-name"><a class="mod" href="render_phase/index.html" title="mod bevy_render::render_phase">render_<wbr>phase</a></div><div class="desc docblock-short">The modular rendering abstraction responsible for queuing, preparing, sorting and drawing
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entities as part of separate render phases.</div></li><li><div class="item-name"><a class="mod" href="render_resource/index.html" title="mod bevy_render::render_resource">render_<wbr>resource</a></div></li><li><div class="item-name"><a class="mod" href="renderer/index.html" title="mod bevy_render::renderer">renderer</a></div></li><li><div class="item-name"><a class="mod" href="settings/index.html" title="mod bevy_render::settings">settings</a></div></li><li><div class="item-name"><a class="mod" href="storage/index.html" title="mod bevy_render::storage">storage</a></div></li><li><div class="item-name"><a class="mod" href="sync_component/index.html" title="mod bevy_render::sync_component">sync_<wbr>component</a></div></li><li><div class="item-name"><a class="mod" href="sync_world/index.html" title="mod bevy_render::sync_world">sync_<wbr>world</a></div></li><li><div class="item-name"><a class="mod" href="texture/index.html" title="mod bevy_render::texture">texture</a></div></li><li><div class="item-name"><a class="mod" href="view/index.html" title="mod bevy_render::view">view</a></div></li></ul><h2 id="macros" class="section-header">Macros<a href="#macros" class="anchor">§</a></h2><ul class="item-table"><li><div class="item-name"><a class="macro" href="macro.define_atomic_id.html" title="macro bevy_render::define_atomic_id">define_<wbr>atomic_<wbr>id</a></div></li></ul><h2 id="structs" class="section-header">Structs<a href="#structs" class="anchor">§</a></h2><ul class="item-table"><li><div class="item-name"><a class="struct" href="struct.Extract.html" title="struct bevy_render::Extract">Extract</a></div><div class="desc docblock-short">A helper for accessing <a href="struct.MainWorld.html" title="struct bevy_render::MainWorld"><code>MainWorld</code></a> content using a system parameter.</div></li><li><div class="item-name"><a class="struct" href="struct.ExtractSchedule.html" title="struct bevy_render::ExtractSchedule">Extract<wbr>Schedule</a></div><div class="desc docblock-short">Schedule which extract data from the main world and inserts it into the render world.</div></li><li><div class="item-name"><a class="struct" href="struct.MainWorld.html" title="struct bevy_render::MainWorld">Main<wbr>World</a></div><div class="desc docblock-short">The simulation <a href="../bevy_ecs/world/struct.World.html" title="struct bevy_ecs::world::World"><code>World</code></a> of the application, stored as a resource.</div></li><li><div class="item-name"><a class="struct" href="struct.Render.html" title="struct bevy_render::Render">Render</a></div><div class="desc docblock-short">The main render schedule.</div></li><li><div class="item-name"><a class="struct" href="struct.RenderApp.html" title="struct bevy_render::RenderApp">Render<wbr>App</a></div><div class="desc docblock-short">A label for the rendering sub-app.</div></li><li><div class="item-name"><a class="struct" href="struct.RenderPlugin.html" title="struct bevy_render::RenderPlugin">Render<wbr>Plugin</a></div><div class="desc docblock-short">Contains the default Bevy rendering backend based on wgpu.</div></li></ul><h2 id="enums" class="section-header">Enums<a href="#enums" class="anchor">§</a></h2><ul class="item-table"><li><div class="item-name"><a class="enum" href="enum.RenderSet.html" title="enum bevy_render::RenderSet">Render<wbr>Set</a></div><div class="desc docblock-short">The systems sets of the default <a href="../bevy_app/app/struct.App.html" title="struct bevy_app::app::App"><code>App</code></a> rendering schedule.</div></li></ul><h2 id="constants" class="section-header">Constants<a href="#constants" class="anchor">§</a></h2><ul class="item-table"><li><div class="item-name"><a class="constant" href="constant.COLOR_OPERATIONS_SHADER_HANDLE.html" title="constant bevy_render::COLOR_OPERATIONS_SHADER_HANDLE">COLOR_<wbr>OPERATIONS_<wbr>SHADER_<wbr>HANDLE</a></div></li><li><div class="item-name"><a class="constant" href="constant.INSTANCE_INDEX_SHADER_HANDLE.html" title="constant bevy_render::INSTANCE_INDEX_SHADER_HANDLE">INSTANCE_<wbr>INDEX_<wbr>SHADER_<wbr>HANDLE</a></div></li><li><div class="item-name"><a class="constant" href="constant.MATHS_SHADER_HANDLE.html" title="constant bevy_render::MATHS_SHADER_HANDLE">MATHS_<wbr>SHADER_<wbr>HANDLE</a></div></li></ul></section></div></main></body></html> |