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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="List of all items in this crate"><title>List of all items in this crate</title><script>if(window.location.protocol!=="file:")document.head.insertAdjacentHTML("beforeend","SourceSerif4-Regular-6b053e98.ttf.woff2,FiraSans-Regular-0fe48ade.woff2,FiraSans-Medium-e1aa3f0a.woff2,SourceCodePro-Regular-8badfe75.ttf.woff2,SourceCodePro-Semibold-aa29a496.ttf.woff2".split(",").map(f=>`<link rel="preload" as="font" type="font/woff2" crossorigin href="../static.files/${f}">`).join(""))</script><link rel="stylesheet" href="../static.files/normalize-9960930a.css"><link rel="stylesheet" href="../static.files/rustdoc-42caa33d.css"><meta name="rustdoc-vars" data-root-path="../" data-static-root-path="../static.files/" data-current-crate="gltf_json" data-themes="" data-resource-suffix="" data-rustdoc-version="1.84.0 (9fc6b4312 2025-01-07)" data-channel="1.84.0" data-search-js="search-92e6798f.js" data-settings-js="settings-0f613d39.js" ><script src="../static.files/storage-59e33391.js"></script><script defer src="../static.files/main-5f194d8c.js"></script><noscript><link rel="stylesheet" href="../static.files/noscript-893ab5e7.css"></noscript><link rel="alternate icon" type="image/png" href="../static.files/favicon-32x32-6580c154.png"><link rel="icon" type="image/svg+xml" href="../static.files/favicon-044be391.svg"></head><body class="rustdoc mod sys"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="mobile-topbar"><button class="sidebar-menu-toggle" title="show sidebar"></button></nav><nav class="sidebar"><div class="sidebar-crate"><h2><a href="../gltf_json/index.html">gltf_<wbr>json</a><span class="version">1.4.1</span></h2></div><div class="sidebar-elems"><section id="rustdoc-toc"><h3><a href="#structs">Crate Items</a></h3><ul class="block"><li><a href="#structs" title="Structs">Structs</a></li><li><a href="#enums" title="Enums">Enums</a></li><li><a href="#constants" title="Constants">Constants</a></li><li><a href="#traits" title="Traits">Traits</a></li><li><a href="#functions" title="Functions">Functions</a></li><li><a href="#types" title="Type Aliases">Type Aliases</a></li></ul></section><div id="rustdoc-modnav"></div></div></nav><div class="sidebar-resizer"></div><main><div class="width-limiter"><rustdoc-search></rustdoc-search><section id="main-content" class="content"><h1>List of all items</h1><h3 id="structs">Structs</h3><ul class="all-items"><li><a href="struct.Accessor.html">Accessor</a></li><li><a href="struct.Animation.html">Animation</a></li><li><a href="struct.Asset.html">Asset</a></li><li><a href="struct.Buffer.html">Buffer</a></li><li><a href="struct.Camera.html">Camera</a></li><li><a href="struct.Error.html">Error</a></li><li><a href="struct.Image.html">Image</a></li><li><a href="struct.Index.html">Index</a></li><li><a href="struct.Material.html">Material</a></li><li><a href="struct.Mesh.html">Mesh</a></li><li><a href="struct.Node.html">Node</a></li><li><a href="struct.Path.html">Path</a></li><li><a href="struct.Root.html">Root</a></li><li><a href="struct.Scene.html">Scene</a></li><li><a href="struct.Skin.html">Skin</a></li><li><a href="struct.Texture.html">Texture</a></li><li><a href="accessor/struct.Accessor.html">accessor::Accessor</a></li><li><a href="accessor/struct.GenericComponentType.html">accessor::GenericComponentType</a></li><li><a href="accessor/struct.IndexComponentType.html">accessor::IndexComponentType</a></li><li><a href="accessor/sparse/struct.Indices.html">accessor::sparse::Indices</a></li><li><a href="accessor/sparse/struct.Sparse.html">accessor::sparse::Sparse</a></li><li><a href="accessor/sparse/struct.Values.html">accessor::sparse::Values</a></li><li><a href="animation/struct.Animation.html">animation::Animation</a></li><li><a href="animation/struct.Channel.html">animation::Channel</a></li><li><a href="animation/struct.Sampler.html">animation::Sampler</a></li><li><a href="animation/struct.Target.html">animation::Target</a></li><li><a href="asset/struct.Asset.html">asset::Asset</a></li><li><a href="buffer/struct.Buffer.html">buffer::Buffer</a></li><li><a href="buffer/struct.Stride.html">buffer::Stride</a></li><li><a href="buffer/struct.View.html">buffer::View</a></li><li><a href="camera/struct.Camera.html">camera::Camera</a></li><li><a href="camera/struct.Orthographic.html">camera::Orthographic</a></li><li><a href="camera/struct.Perspective.html">camera::Perspective</a></li><li><a href="extensions/accessor/struct.Accessor.html">extensions::accessor::Accessor</a></li><li><a href="extensions/accessor/sparse/struct.Indices.html">extensions::accessor::sparse::Indices</a></li><li><a href="extensions/accessor/sparse/struct.Sparse.html">extensions::accessor::sparse::Sparse</a></li><li><a href="extensions/accessor/sparse/struct.Values.html">extensions::accessor::sparse::Values</a></li><li><a href="extensions/animation/struct.Animation.html">extensions::animation::Animation</a></li><li><a href="extensions/animation/struct.Channel.html">extensions::animation::Channel</a></li><li><a href="extensions/animation/struct.Sampler.html">extensions::animation::Sampler</a></li><li><a href="extensions/animation/struct.Target.html">extensions::animation::Target</a></li><li><a href="extensions/asset/struct.Asset.html">extensions::asset::Asset</a></li><li><a href="extensions/buffer/struct.Buffer.html">extensions::buffer::Buffer</a></li><li><a href="extensions/buffer/struct.View.html">extensions::buffer::View</a></li><li><a href="extensions/camera/struct.Camera.html">extensions::camera::Camera</a></li><li><a href="extensions/camera/struct.Orthographic.html">extensions::camera::Orthographic</a></li><li><a href="extensions/camera/struct.Perspective.html">extensions::camera::Perspective</a></li><li><a href="extensions/image/struct.Image.html">extensions::image::Image</a></li><li><a href="extensions/material/struct.AttenuationColor.html">extensions::material::AttenuationColor</a></li><li><a href="extensions/material/struct.AttenuationDistance.html">extensions::material::AttenuationDistance</a></li><li><a href="extensions/material/struct.EmissiveStrength.html">extensions::material::EmissiveStrength</a></li><li><a href="extensions/material/struct.EmissiveStrengthFactor.html">extensions::material::EmissiveStrengthFactor</a></li><li><a href="extensions/material/struct.IndexOfRefraction.html">extensions::material::IndexOfRefraction</a></li><li><a href="extensions/material/struct.Ior.html">extensions::material::Ior</a></li><li><a href="extensions/material/struct.Material.html">extensions::material::Material</a></li><li><a href="extensions/material/struct.NormalTexture.html">extensions::material::NormalTexture</a></li><li><a href="extensions/material/struct.OcclusionTexture.html">extensions::material::OcclusionTexture</a></li><li><a href="extensions/material/struct.PbrMetallicRoughness.html">extensions::material::PbrMetallicRoughness</a></li><li><a href="extensions/material/struct.ThicknessFactor.html">extensions::material::ThicknessFactor</a></li><li><a href="extensions/material/struct.Transmission.html">extensions::material::Transmission</a></li><li><a href="extensions/material/struct.TransmissionFactor.html">extensions::material::TransmissionFactor</a></li><li><a href="extensions/material/struct.Unlit.html">extensions::material::Unlit</a></li><li><a href="extensions/material/struct.Volume.html">extensions::material::Volume</a></li><li><a href="extensions/mesh/struct.Mesh.html">extensions::mesh::Mesh</a></li><li><a href="extensions/mesh/struct.Primitive.html">extensions::mesh::Primitive</a></li><li><a href="extensions/root/struct.KhrLightsPunctual.html">extensions::root::KhrLightsPunctual</a></li><li><a href="extensions/root/struct.Root.html">extensions::root::Root</a></li><li><a href="extensions/scene/struct.Node.html">extensions::scene::Node</a></li><li><a href="extensions/scene/struct.Scene.html">extensions::scene::Scene</a></li><li><a href="extensions/scene/khr_lights_punctual/struct.KhrLightsPunctual.html">extensions::scene::khr_lights_punctual::KhrLightsPunctual</a></li><li><a href="extensions/scene/khr_lights_punctual/struct.Light.html">extensions::scene::khr_lights_punctual::Light</a></li><li><a href="extensions/scene/khr_lights_punctual/struct.Spot.html">extensions::scene::khr_lights_punctual::Spot</a></li><li><a href="extensions/skin/struct.Skin.html">extensions::skin::Skin</a></li><li><a href="extensions/texture/struct.Info.html">extensions::texture::Info</a></li><li><a href="extensions/texture/struct.Sampler.html">extensions::texture::Sampler</a></li><li><a href="extensions/texture/struct.Texture.html">extensions::texture::Texture</a></li><li><a href="extensions/texture/struct.TextureTransform.html">extensions::texture::TextureTransform</a></li><li><a href="extensions/texture/struct.TextureTransformOffset.html">extensions::texture::TextureTransformOffset</a></li><li><a href="extensions/texture/struct.TextureTransformRotation.html">extensions::texture::TextureTransformRotation</a></li><li><a href="extensions/texture/struct.TextureTransformScale.html">extensions::texture::TextureTransformScale</a></li><li><a href="extras/struct.RawValue.html">extras::RawValue</a></li><li><a href="extras/struct.Void.html">extras::Void</a></li><li><a href="image/struct.Image.html">image::Image</a></li><li><a href="image/struct.MimeType.html">image::MimeType</a></li><li><a href="material/struct.AlphaCutoff.html">material::AlphaCutoff</a></li><li><a href="material/struct.EmissiveFactor.html">material::EmissiveFactor</a></li><li><a href="material/struct.Material.html">material::Material</a></li><li><a href="material/struct.NormalTexture.html">material::NormalTexture</a></li><li><a href="material/struct.OcclusionTexture.html">material::OcclusionTexture</a></li><li><a href="material/struct.PbrBaseColorFactor.html">material::PbrBaseColorFactor</a></li><li><a href="material/struct.PbrMetallicRoughness.html">material::PbrMetallicRoughness</a></li><li><a href="material/struct.StrengthFactor.html">material::StrengthFactor</a></li><li><a href="mesh/struct.Mesh.html">mesh::Mesh</a></li><li><a href="mesh/struct.MorphTarget.html">mesh::MorphTarget</a></li><li><a href="mesh/struct.Primitive.html">mesh::Primitive</a></li><li><a href="path/struct.Path.html">path::Path</a></li><li><a href="root/struct.Index.html">root::Index</a></li><li><a href="root/struct.Root.html">root::Root</a></li><li><a href="scene/struct.Node.html">scene::Node</a></li><li><a href="scene/struct.Scene.html">scene::Scene</a></li><li><a href="scene/struct.UnitQuaternion.html">scene::UnitQuaternion</a></li><li><a href="skin/struct.Skin.html">skin::Skin</a></li><li><a href="texture/struct.Info.html">texture::Info</a></li><li><a href="texture/struct.Sampler.html">texture::Sampler</a></li><li><a href="texture/struct.Texture.html">texture::Texture</a></li><li><a href="validation/struct.USize64.html">validation::USize64</a></li></ul><h3 id="enums">Enums</h3><ul class="all-items"><li><a href="enum.Value.html">Value</a></li><li><a href="accessor/enum.ComponentType.html">accessor::ComponentType</a></li><li><a href="accessor/enum.Type.html">accessor::Type</a></li><li><a href="animation/enum.Interpolation.html">animation::Interpolation</a></li><li><a href="animation/enum.Property.html">animation::Property</a></li><li><a href="buffer/enum.Target.html">buffer::Target</a></li><li><a href="camera/enum.Type.html">camera::Type</a></li><li><a href="extensions/scene/khr_lights_punctual/enum.Type.html">extensions::scene::khr_lights_punctual::Type</a></li><li><a href="material/enum.AlphaMode.html">material::AlphaMode</a></li><li><a href="mesh/enum.Mode.html">mesh::Mode</a></li><li><a href="mesh/enum.Semantic.html">mesh::Semantic</a></li><li><a href="texture/enum.MagFilter.html">texture::MagFilter</a></li><li><a href="texture/enum.MinFilter.html">texture::MinFilter</a></li><li><a href="texture/enum.WrappingMode.html">texture::WrappingMode</a></li><li><a href="validation/enum.Checked.html">validation::Checked</a></li><li><a href="validation/enum.Error.html">validation::Error</a></li></ul><h3 id="traits">Traits</h3><ul class="all-items"><li><a href="root/trait.Get.html">root::Get</a></li><li><a href="validation/trait.Validate.html">validation::Validate</a></li></ul><h3 id="functions">Functions</h3><ul class="all-items"><li><a href="deserialize/fn.from_reader.html">deserialize::from_reader</a></li><li><a href="deserialize/fn.from_slice.html">deserialize::from_slice</a></li><li><a href="deserialize/fn.from_str.html">deserialize::from_str</a></li><li><a href="deserialize/fn.from_value.html">deserialize::from_value</a></li><li><a href="serialize/fn.to_string.html">serialize::to_string</a></li><li><a href="serialize/fn.to_string_pretty.html">serialize::to_string_pretty</a></li><li><a href="serialize/fn.to_value.html">serialize::to_value</a></li><li><a href="serialize/fn.to_vec.html">serialize::to_vec</a></li><li><a href="serialize/fn.to_vec_pretty.html">serialize::to_vec_pretty</a></li><li><a href="serialize/fn.to_writer.html">serialize::to_writer</a></li><li><a href="serialize/fn.to_writer_pretty.html">serialize::to_writer_pretty</a></li></ul><h3 id="types">Type Aliases</h3><ul class="all-items"><li><a href="type.Extras.html">Extras</a></li><li><a href="extras/type.Extras.html">extras::Extras</a></li></ul><h3 id="constants">Constants</h3><ul class="all-items"><li><a href="accessor/constant.BYTE.html">accessor::BYTE</a></li><li><a href="accessor/constant.FLOAT.html">accessor::FLOAT</a></li><li><a href="accessor/constant.SHORT.html">accessor::SHORT</a></li><li><a href="accessor/constant.UNSIGNED_BYTE.html">accessor::UNSIGNED_BYTE</a></li><li><a href="accessor/constant.UNSIGNED_INT.html">accessor::UNSIGNED_INT</a></li><li><a href="accessor/constant.UNSIGNED_SHORT.html">accessor::UNSIGNED_SHORT</a></li><li><a href="accessor/constant.VALID_ACCESSOR_TYPES.html">accessor::VALID_ACCESSOR_TYPES</a></li><li><a href="accessor/constant.VALID_COMPONENT_TYPES.html">accessor::VALID_COMPONENT_TYPES</a></li><li><a href="accessor/constant.VALID_INDEX_TYPES.html">accessor::VALID_INDEX_TYPES</a></li><li><a href="animation/constant.VALID_INTERPOLATIONS.html">animation::VALID_INTERPOLATIONS</a></li><li><a href="animation/constant.VALID_PROPERTIES.html">animation::VALID_PROPERTIES</a></li><li><a href="buffer/constant.ARRAY_BUFFER.html">buffer::ARRAY_BUFFER</a></li><li><a href="buffer/constant.ELEMENT_ARRAY_BUFFER.html">buffer::ELEMENT_ARRAY_BUFFER</a></li><li><a href="buffer/constant.MAX_BYTE_STRIDE.html">buffer::MAX_BYTE_STRIDE</a></li><li><a href="buffer/constant.MIN_BYTE_STRIDE.html">buffer::MIN_BYTE_STRIDE</a></li><li><a href="buffer/constant.VALID_TARGETS.html">buffer::VALID_TARGETS</a></li><li><a href="camera/constant.VALID_CAMERA_TYPES.html">camera::VALID_CAMERA_TYPES</a></li><li><a href="extensions/constant.ENABLED_EXTENSIONS.html">extensions::ENABLED_EXTENSIONS</a></li><li><a href="extensions/constant.SUPPORTED_EXTENSIONS.html">extensions::SUPPORTED_EXTENSIONS</a></li><li><a href="extensions/scene/khr_lights_punctual/constant.VALID_TYPES.html">extensions::scene::khr_lights_punctual::VALID_TYPES</a></li><li><a href="image/constant.VALID_MIME_TYPES.html">image::VALID_MIME_TYPES</a></li><li><a href="material/constant.VALID_ALPHA_MODES.html">material::VALID_ALPHA_MODES</a></li><li><a href="mesh/constant.LINES.html">mesh::LINES</a></li><li><a href="mesh/constant.LINE_LOOP.html">mesh::LINE_LOOP</a></li><li><a href="mesh/constant.LINE_STRIP.html">mesh::LINE_STRIP</a></li><li><a href="mesh/constant.POINTS.html">mesh::POINTS</a></li><li><a href="mesh/constant.TRIANGLES.html">mesh::TRIANGLES</a></li><li><a href="mesh/constant.TRIANGLE_FAN.html">mesh::TRIANGLE_FAN</a></li><li><a href="mesh/constant.TRIANGLE_STRIP.html">mesh::TRIANGLE_STRIP</a></li><li><a href="mesh/constant.VALID_MODES.html">mesh::VALID_MODES</a></li><li><a href="mesh/constant.VALID_MORPH_TARGETS.html">mesh::VALID_MORPH_TARGETS</a></li><li><a href="texture/constant.CLAMP_TO_EDGE.html">texture::CLAMP_TO_EDGE</a></li><li><a href="texture/constant.LINEAR.html">texture::LINEAR</a></li><li><a href="texture/constant.LINEAR_MIPMAP_LINEAR.html">texture::LINEAR_MIPMAP_LINEAR</a></li><li><a href="texture/constant.LINEAR_MIPMAP_NEAREST.html">texture::LINEAR_MIPMAP_NEAREST</a></li><li><a href="texture/constant.MIRRORED_REPEAT.html">texture::MIRRORED_REPEAT</a></li><li><a href="texture/constant.NEAREST.html">texture::NEAREST</a></li><li><a href="texture/constant.NEAREST_MIPMAP_LINEAR.html">texture::NEAREST_MIPMAP_LINEAR</a></li><li><a href="texture/constant.NEAREST_MIPMAP_NEAREST.html">texture::NEAREST_MIPMAP_NEAREST</a></li><li><a href="texture/constant.REPEAT.html">texture::REPEAT</a></li><li><a href="texture/constant.VALID_MAG_FILTERS.html">texture::VALID_MAG_FILTERS</a></li><li><a href="texture/constant.VALID_MIN_FILTERS.html">texture::VALID_MIN_FILTERS</a></li><li><a href="texture/constant.VALID_WRAPPING_MODES.html">texture::VALID_WRAPPING_MODES</a></li></ul></section></div></main></body></html>