106 lines
21 KiB
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106 lines
21 KiB
HTML
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Methods shared by `RenderPass` and `RenderBundleEncoder`."><title>RenderEncoder in wgpu::util - Rust</title><script>if(window.location.protocol!=="file:")document.head.insertAdjacentHTML("beforeend","SourceSerif4-Regular-6b053e98.ttf.woff2,FiraSans-Regular-0fe48ade.woff2,FiraSans-Medium-e1aa3f0a.woff2,SourceCodePro-Regular-8badfe75.ttf.woff2,SourceCodePro-Semibold-aa29a496.ttf.woff2".split(",").map(f=>`<link rel="preload" as="font" type="font/woff2" crossorigin href="../../static.files/${f}">`).join(""))</script><link rel="stylesheet" href="../../static.files/normalize-9960930a.css"><link rel="stylesheet" href="../../static.files/rustdoc-42caa33d.css"><meta name="rustdoc-vars" data-root-path="../../" data-static-root-path="../../static.files/" data-current-crate="wgpu" data-themes="" data-resource-suffix="" data-rustdoc-version="1.84.0 (9fc6b4312 2025-01-07)" data-channel="1.84.0" data-search-js="search-92e6798f.js" data-settings-js="settings-0f613d39.js" ><script src="../../static.files/storage-59e33391.js"></script><script defer src="sidebar-items.js"></script><script defer src="../../static.files/main-5f194d8c.js"></script><noscript><link rel="stylesheet" href="../../static.files/noscript-893ab5e7.css"></noscript><link rel="alternate icon" type="image/png" href="../../static.files/favicon-32x32-6580c154.png"><link rel="icon" type="image/svg+xml" href="../../static.files/favicon-044be391.svg"></head><body class="rustdoc trait"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="mobile-topbar"><button class="sidebar-menu-toggle" title="show sidebar"></button><a class="logo-container" href="../../wgpu/index.html"><img src="https://raw.githubusercontent.com/gfx-rs/wgpu/trunk/logo.png" alt=""></a></nav><nav class="sidebar"><div class="sidebar-crate"><a class="logo-container" href="../../wgpu/index.html"><img src="https://raw.githubusercontent.com/gfx-rs/wgpu/trunk/logo.png" alt="logo"></a><h2><a href="../../wgpu/index.html">wgpu</a><span class="version">23.0.1</span></h2></div><div class="sidebar-elems"><section id="rustdoc-toc"><h2 class="location"><a href="#">Render<wbr>Encoder</a></h2><h3><a href="#required-methods">Required Methods</a></h3><ul class="block"><li><a href="#tymethod.draw" title="draw">draw</a></li><li><a href="#tymethod.draw_indexed" title="draw_indexed">draw_indexed</a></li><li><a href="#tymethod.draw_indexed_indirect" title="draw_indexed_indirect">draw_indexed_indirect</a></li><li><a href="#tymethod.draw_indirect" title="draw_indirect">draw_indirect</a></li><li><a href="#tymethod.set_bind_group" title="set_bind_group">set_bind_group</a></li><li><a href="#tymethod.set_index_buffer" title="set_index_buffer">set_index_buffer</a></li><li><a href="#tymethod.set_pipeline" title="set_pipeline">set_pipeline</a></li><li><a href="#tymethod.set_push_constants" title="set_push_constants">set_push_constants</a></li><li><a href="#tymethod.set_vertex_buffer" title="set_vertex_buffer">set_vertex_buffer</a></li></ul><h3><a href="#implementors">Implementors</a></h3></section><div id="rustdoc-modnav"><h2><a href="index.html">In wgpu::<wbr>util</a></h2></div></div></nav><div class="sidebar-resizer"></div><main><div class="width-limiter"><rustdoc-search></rustdoc-search><section id="main-content" class="content"><div class="main-heading"><span class="rustdoc-breadcrumbs"><a href="../index.html">wgpu</a>::<wbr><a href="index.html">util</a></span><h1>Trait <span class="trait">RenderEncoder</span><button id="copy-path" title="Copy item path to clipboard">Copy item path</button></h1><rustdoc-toolbar></rustdoc-toolbar><span class="sub-heading"><a class="src" href="../../src/wgpu/util/encoder.rs.html#8-105">Source</a> </span></div><pre class="rust item-decl"><code>pub trait RenderEncoder<'a> {
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// Required methods
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fn <a href="#tymethod.set_bind_group" class="fn">set_bind_group</a>(
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&mut self,
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index: <a class="primitive" href="https://doc.rust-lang.org/1.84.0/std/primitive.u32.html">u32</a>,
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bind_group: <a class="enum" href="https://doc.rust-lang.org/1.84.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><&'a <a class="struct" href="../struct.BindGroup.html" title="struct wgpu::BindGroup">BindGroup</a>>,
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offsets: &[<a class="type" href="../type.DynamicOffset.html" title="type wgpu::DynamicOffset">DynamicOffset</a>],
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);
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<span class="item-spacer"></span> fn <a href="#tymethod.set_pipeline" class="fn">set_pipeline</a>(&mut self, pipeline: &'a <a class="struct" href="../struct.RenderPipeline.html" title="struct wgpu::RenderPipeline">RenderPipeline</a>);
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<span class="item-spacer"></span> fn <a href="#tymethod.set_index_buffer" class="fn">set_index_buffer</a>(
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&mut self,
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buffer_slice: <a class="struct" href="../struct.BufferSlice.html" title="struct wgpu::BufferSlice">BufferSlice</a><'a>,
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index_format: <a class="enum" href="../enum.IndexFormat.html" title="enum wgpu::IndexFormat">IndexFormat</a>,
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);
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<span class="item-spacer"></span> fn <a href="#tymethod.set_vertex_buffer" class="fn">set_vertex_buffer</a>(&mut self, slot: <a class="primitive" href="https://doc.rust-lang.org/1.84.0/std/primitive.u32.html">u32</a>, buffer_slice: <a class="struct" href="../struct.BufferSlice.html" title="struct wgpu::BufferSlice">BufferSlice</a><'a>);
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<span class="item-spacer"></span> fn <a href="#tymethod.draw" class="fn">draw</a>(&mut self, vertices: <a class="struct" href="https://doc.rust-lang.org/1.84.0/core/ops/range/struct.Range.html" title="struct core::ops::range::Range">Range</a><<a class="primitive" href="https://doc.rust-lang.org/1.84.0/std/primitive.u32.html">u32</a>>, instances: <a class="struct" href="https://doc.rust-lang.org/1.84.0/core/ops/range/struct.Range.html" title="struct core::ops::range::Range">Range</a><<a class="primitive" href="https://doc.rust-lang.org/1.84.0/std/primitive.u32.html">u32</a>>);
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<span class="item-spacer"></span> fn <a href="#tymethod.draw_indexed" class="fn">draw_indexed</a>(
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&mut self,
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indices: <a class="struct" href="https://doc.rust-lang.org/1.84.0/core/ops/range/struct.Range.html" title="struct core::ops::range::Range">Range</a><<a class="primitive" href="https://doc.rust-lang.org/1.84.0/std/primitive.u32.html">u32</a>>,
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base_vertex: <a class="primitive" href="https://doc.rust-lang.org/1.84.0/std/primitive.i32.html">i32</a>,
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instances: <a class="struct" href="https://doc.rust-lang.org/1.84.0/core/ops/range/struct.Range.html" title="struct core::ops::range::Range">Range</a><<a class="primitive" href="https://doc.rust-lang.org/1.84.0/std/primitive.u32.html">u32</a>>,
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);
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<span class="item-spacer"></span> fn <a href="#tymethod.draw_indirect" class="fn">draw_indirect</a>(
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&mut self,
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indirect_buffer: &'a <a class="struct" href="../struct.Buffer.html" title="struct wgpu::Buffer">Buffer</a>,
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indirect_offset: <a class="type" href="../type.BufferAddress.html" title="type wgpu::BufferAddress">BufferAddress</a>,
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);
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<span class="item-spacer"></span> fn <a href="#tymethod.draw_indexed_indirect" class="fn">draw_indexed_indirect</a>(
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&mut self,
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indirect_buffer: &'a <a class="struct" href="../struct.Buffer.html" title="struct wgpu::Buffer">Buffer</a>,
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indirect_offset: <a class="type" href="../type.BufferAddress.html" title="type wgpu::BufferAddress">BufferAddress</a>,
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);
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<span class="item-spacer"></span> fn <a href="#tymethod.set_push_constants" class="fn">set_push_constants</a>(
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&mut self,
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stages: <a class="struct" href="../struct.ShaderStages.html" title="struct wgpu::ShaderStages">ShaderStages</a>,
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offset: <a class="primitive" href="https://doc.rust-lang.org/1.84.0/std/primitive.u32.html">u32</a>,
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data: &[<a class="primitive" href="https://doc.rust-lang.org/1.84.0/std/primitive.u8.html">u8</a>],
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);
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}</code></pre><details class="toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>Methods shared by <a href="../struct.RenderPass.html" title="struct wgpu::RenderPass"><code>RenderPass</code></a> and <a href="../struct.RenderBundleEncoder.html" title="struct wgpu::RenderBundleEncoder"><code>RenderBundleEncoder</code></a>.</p>
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</div></details><h2 id="required-methods" class="section-header">Required Methods<a href="#required-methods" class="anchor">§</a></h2><div class="methods"><details class="toggle method-toggle" open><summary><section id="tymethod.set_bind_group" class="method"><a class="src rightside" href="../../src/wgpu/util/encoder.rs.html#13-18">Source</a><h4 class="code-header">fn <a href="#tymethod.set_bind_group" class="fn">set_bind_group</a>(
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&mut self,
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index: <a class="primitive" href="https://doc.rust-lang.org/1.84.0/std/primitive.u32.html">u32</a>,
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bind_group: <a class="enum" href="https://doc.rust-lang.org/1.84.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><&'a <a class="struct" href="../struct.BindGroup.html" title="struct wgpu::BindGroup">BindGroup</a>>,
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offsets: &[<a class="type" href="../type.DynamicOffset.html" title="type wgpu::DynamicOffset">DynamicOffset</a>],
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)</h4></section></summary><div class="docblock"><p>Sets the active bind group for a given bind group index. The bind group layout
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in the active pipeline when any <code>draw()</code> function is called must match the layout of this bind group.</p>
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<p>If the bind group have dynamic offsets, provide them in order of their declaration.</p>
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</div></details><details class="toggle method-toggle" open><summary><section id="tymethod.set_pipeline" class="method"><a class="src rightside" href="../../src/wgpu/util/encoder.rs.html#23">Source</a><h4 class="code-header">fn <a href="#tymethod.set_pipeline" class="fn">set_pipeline</a>(&mut self, pipeline: &'a <a class="struct" href="../struct.RenderPipeline.html" title="struct wgpu::RenderPipeline">RenderPipeline</a>)</h4></section></summary><div class="docblock"><p>Sets the active render pipeline.</p>
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<p>Subsequent draw calls will exhibit the behavior defined by <code>pipeline</code>.</p>
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</div></details><details class="toggle method-toggle" open><summary><section id="tymethod.set_index_buffer" class="method"><a class="src rightside" href="../../src/wgpu/util/encoder.rs.html#29">Source</a><h4 class="code-header">fn <a href="#tymethod.set_index_buffer" class="fn">set_index_buffer</a>(
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&mut self,
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buffer_slice: <a class="struct" href="../struct.BufferSlice.html" title="struct wgpu::BufferSlice">BufferSlice</a><'a>,
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index_format: <a class="enum" href="../enum.IndexFormat.html" title="enum wgpu::IndexFormat">IndexFormat</a>,
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)</h4></section></summary><div class="docblock"><p>Sets the active index buffer.</p>
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<p>Subsequent calls to <a href="trait.RenderEncoder.html#tymethod.draw_indexed" title="method wgpu::util::RenderEncoder::draw_indexed"><code>draw_indexed</code></a> on this <a href="trait.RenderEncoder.html" title="trait wgpu::util::RenderEncoder"><code>RenderEncoder</code></a> will
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use <code>buffer</code> as the source index buffer.</p>
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</div></details><details class="toggle method-toggle" open><summary><section id="tymethod.set_vertex_buffer" class="method"><a class="src rightside" href="../../src/wgpu/util/encoder.rs.html#41">Source</a><h4 class="code-header">fn <a href="#tymethod.set_vertex_buffer" class="fn">set_vertex_buffer</a>(&mut self, slot: <a class="primitive" href="https://doc.rust-lang.org/1.84.0/std/primitive.u32.html">u32</a>, buffer_slice: <a class="struct" href="../struct.BufferSlice.html" title="struct wgpu::BufferSlice">BufferSlice</a><'a>)</h4></section></summary><div class="docblock"><p>Assign a vertex buffer to a slot.</p>
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<p>Subsequent calls to <a href="trait.RenderEncoder.html#tymethod.draw" title="method wgpu::util::RenderEncoder::draw"><code>draw</code></a> and <a href="trait.RenderEncoder.html#tymethod.draw_indexed" title="method wgpu::util::RenderEncoder::draw_indexed"><code>draw_indexed</code></a> on this
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<a href="trait.RenderEncoder.html" title="trait wgpu::util::RenderEncoder"><code>RenderEncoder</code></a> will use <code>buffer</code> as one of the source vertex buffers.</p>
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<p>The <code>slot</code> refers to the index of the matching descriptor in
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<a href="../struct.VertexState.html#structfield.buffers" title="field wgpu::VertexState::buffers">VertexState::buffers</a>.</p>
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</div></details><details class="toggle method-toggle" open><summary><section id="tymethod.draw" class="method"><a class="src rightside" href="../../src/wgpu/util/encoder.rs.html#46">Source</a><h4 class="code-header">fn <a href="#tymethod.draw" class="fn">draw</a>(&mut self, vertices: <a class="struct" href="https://doc.rust-lang.org/1.84.0/core/ops/range/struct.Range.html" title="struct core::ops::range::Range">Range</a><<a class="primitive" href="https://doc.rust-lang.org/1.84.0/std/primitive.u32.html">u32</a>>, instances: <a class="struct" href="https://doc.rust-lang.org/1.84.0/core/ops/range/struct.Range.html" title="struct core::ops::range::Range">Range</a><<a class="primitive" href="https://doc.rust-lang.org/1.84.0/std/primitive.u32.html">u32</a>>)</h4></section></summary><div class="docblock"><p>Draws primitives from the active vertex buffer(s).</p>
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<p>The active vertex buffers can be set with <a href="trait.RenderEncoder.html#tymethod.set_vertex_buffer" title="method wgpu::util::RenderEncoder::set_vertex_buffer"><code>RenderEncoder::set_vertex_buffer</code></a>.</p>
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</div></details><details class="toggle method-toggle" open><summary><section id="tymethod.draw_indexed" class="method"><a class="src rightside" href="../../src/wgpu/util/encoder.rs.html#52">Source</a><h4 class="code-header">fn <a href="#tymethod.draw_indexed" class="fn">draw_indexed</a>(
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&mut self,
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indices: <a class="struct" href="https://doc.rust-lang.org/1.84.0/core/ops/range/struct.Range.html" title="struct core::ops::range::Range">Range</a><<a class="primitive" href="https://doc.rust-lang.org/1.84.0/std/primitive.u32.html">u32</a>>,
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base_vertex: <a class="primitive" href="https://doc.rust-lang.org/1.84.0/std/primitive.i32.html">i32</a>,
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instances: <a class="struct" href="https://doc.rust-lang.org/1.84.0/core/ops/range/struct.Range.html" title="struct core::ops::range::Range">Range</a><<a class="primitive" href="https://doc.rust-lang.org/1.84.0/std/primitive.u32.html">u32</a>>,
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)</h4></section></summary><div class="docblock"><p>Draws indexed primitives using the active index buffer and the active vertex buffers.</p>
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<p>The active index buffer can be set with <a href="trait.RenderEncoder.html#tymethod.set_index_buffer" title="method wgpu::util::RenderEncoder::set_index_buffer"><code>RenderEncoder::set_index_buffer</code></a>, while the active
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vertex buffers can be set with <a href="trait.RenderEncoder.html#tymethod.set_vertex_buffer" title="method wgpu::util::RenderEncoder::set_vertex_buffer"><code>RenderEncoder::set_vertex_buffer</code></a>.</p>
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</div></details><details class="toggle method-toggle" open><summary><section id="tymethod.draw_indirect" class="method"><a class="src rightside" href="../../src/wgpu/util/encoder.rs.html#59">Source</a><h4 class="code-header">fn <a href="#tymethod.draw_indirect" class="fn">draw_indirect</a>(
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&mut self,
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indirect_buffer: &'a <a class="struct" href="../struct.Buffer.html" title="struct wgpu::Buffer">Buffer</a>,
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indirect_offset: <a class="type" href="../type.BufferAddress.html" title="type wgpu::BufferAddress">BufferAddress</a>,
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)</h4></section></summary><div class="docblock"><p>Draws primitives from the active vertex buffer(s) based on the contents of the <code>indirect_buffer</code>.</p>
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<p>The active vertex buffers can be set with <a href="trait.RenderEncoder.html#tymethod.set_vertex_buffer" title="method wgpu::util::RenderEncoder::set_vertex_buffer"><code>RenderEncoder::set_vertex_buffer</code></a>.</p>
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<p>The structure expected in <code>indirect_buffer</code> must conform to <a href="struct.DrawIndirectArgs.html" title="struct wgpu::util::DrawIndirectArgs"><code>DrawIndirectArgs</code></a>.</p>
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</div></details><details class="toggle method-toggle" open><summary><section id="tymethod.draw_indexed_indirect" class="method"><a class="src rightside" href="../../src/wgpu/util/encoder.rs.html#68-72">Source</a><h4 class="code-header">fn <a href="#tymethod.draw_indexed_indirect" class="fn">draw_indexed_indirect</a>(
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&mut self,
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indirect_buffer: &'a <a class="struct" href="../struct.Buffer.html" title="struct wgpu::Buffer">Buffer</a>,
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indirect_offset: <a class="type" href="../type.BufferAddress.html" title="type wgpu::BufferAddress">BufferAddress</a>,
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)</h4></section></summary><div class="docblock"><p>Draws indexed primitives using the active index buffer and the active vertex buffers,
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based on the contents of the <code>indirect_buffer</code>.</p>
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<p>The active index buffer can be set with <a href="trait.RenderEncoder.html#tymethod.set_index_buffer" title="method wgpu::util::RenderEncoder::set_index_buffer"><code>RenderEncoder::set_index_buffer</code></a>, while the active
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vertex buffers can be set with <a href="trait.RenderEncoder.html#tymethod.set_vertex_buffer" title="method wgpu::util::RenderEncoder::set_vertex_buffer"><code>RenderEncoder::set_vertex_buffer</code></a>.</p>
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<p>The structure expected in <code>indirect_buffer</code> must conform to <a href="struct.DrawIndexedIndirectArgs.html" title="struct wgpu::util::DrawIndexedIndirectArgs"><code>DrawIndexedIndirectArgs</code></a>.</p>
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</div></details><details class="toggle method-toggle" open><summary><section id="tymethod.set_push_constants" class="method"><a class="src rightside" href="../../src/wgpu/util/encoder.rs.html#104">Source</a><h4 class="code-header">fn <a href="#tymethod.set_push_constants" class="fn">set_push_constants</a>(&mut self, stages: <a class="struct" href="../struct.ShaderStages.html" title="struct wgpu::ShaderStages">ShaderStages</a>, offset: <a class="primitive" href="https://doc.rust-lang.org/1.84.0/std/primitive.u32.html">u32</a>, data: &[<a class="primitive" href="https://doc.rust-lang.org/1.84.0/std/primitive.u8.html">u8</a>])</h4></section></summary><div class="docblock"><p><a href="../struct.Features.html#associatedconstant.PUSH_CONSTANTS" title="associated constant wgpu::Features::PUSH_CONSTANTS"><code>wgt::Features::PUSH_CONSTANTS</code></a> must be enabled on the device in order to call this function.</p>
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<p>Set push constant data.</p>
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<p>Offset is measured in bytes, but must be a multiple of <a href="../constant.PUSH_CONSTANT_ALIGNMENT.html" title="constant wgpu::PUSH_CONSTANT_ALIGNMENT"><code>wgt::PUSH_CONSTANT_ALIGNMENT</code></a>.</p>
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<p>Data size must be a multiple of 4 and must be aligned to the 4s, so we take an array of u32.
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For example, with an offset of 4 and an array of <code>[u32; 3]</code>, that will write to the range
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of 4..16.</p>
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<p>For each byte in the range of push constant data written, the union of the stages of all push constant
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ranges that covers that byte must be exactly <code>stages</code>. There’s no good way of explaining this simply,
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so here are some examples:</p>
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<div class="example-wrap"><pre class="language-text"><code>For the given ranges:
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- 0..4 Vertex
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- 4..8 Fragment</code></pre></div>
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<p>You would need to upload this in two set_push_constants calls. First for the <code>Vertex</code> range, second for the <code>Fragment</code> range.</p>
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<div class="example-wrap"><pre class="language-text"><code>For the given ranges:
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- 0..8 Vertex
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- 4..12 Fragment</code></pre></div>
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<p>You would need to upload this in three set_push_constants calls. First for the <code>Vertex</code> only range 0..4, second
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for the <code>Vertex | Fragment</code> range 4..8, third for the <code>Fragment</code> range 8..12.</p>
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</div></details></div><h2 id="implementors" class="section-header">Implementors<a href="#implementors" class="anchor">§</a></h2><div id="implementors-list"><section id="impl-RenderEncoder%3C'a%3E-for-RenderBundleEncoder%3C'a%3E" class="impl"><a class="src rightside" href="../../src/wgpu/util/encoder.rs.html#163-217">Source</a><a href="#impl-RenderEncoder%3C'a%3E-for-RenderBundleEncoder%3C'a%3E" class="anchor">§</a><h3 class="code-header">impl<'a> <a class="trait" href="trait.RenderEncoder.html" title="trait wgpu::util::RenderEncoder">RenderEncoder</a><'a> for <a class="struct" href="../struct.RenderBundleEncoder.html" title="struct wgpu::RenderBundleEncoder">RenderBundleEncoder</a><'a></h3></section><section id="impl-RenderEncoder%3C'a%3E-for-RenderPass%3C'a%3E" class="impl"><a class="src rightside" href="../../src/wgpu/util/encoder.rs.html#107-161">Source</a><a href="#impl-RenderEncoder%3C'a%3E-for-RenderPass%3C'a%3E" class="anchor">§</a><h3 class="code-header">impl<'a> <a class="trait" href="trait.RenderEncoder.html" title="trait wgpu::util::RenderEncoder">RenderEncoder</a><'a> for <a class="struct" href="../struct.RenderPass.html" title="struct wgpu::RenderPass">RenderPass</a><'a></h3></section></div><script src="../../trait.impl/wgpu/util/encoder/trait.RenderEncoder.js" async></script></section></div></main></body></html> |