7 lines
6.5 KiB
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7 lines
6.5 KiB
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `morph` mod in crate `bevy_render`."><title>bevy_render::mesh::morph - Rust</title><script>if(window.location.protocol!=="file:")document.head.insertAdjacentHTML("beforeend","SourceSerif4-Regular-6b053e98.ttf.woff2,FiraSans-Regular-0fe48ade.woff2,FiraSans-Medium-e1aa3f0a.woff2,SourceCodePro-Regular-8badfe75.ttf.woff2,SourceCodePro-Semibold-aa29a496.ttf.woff2".split(",").map(f=>`<link rel="preload" as="font" type="font/woff2" crossorigin href="../../../static.files/${f}">`).join(""))</script><link rel="stylesheet" href="../../../static.files/normalize-9960930a.css"><link rel="stylesheet" href="../../../static.files/rustdoc-42caa33d.css"><meta name="rustdoc-vars" data-root-path="../../../" data-static-root-path="../../../static.files/" data-current-crate="bevy_render" data-themes="" data-resource-suffix="" data-rustdoc-version="1.84.0 (9fc6b4312 2025-01-07)" data-channel="1.84.0" data-search-js="search-92e6798f.js" data-settings-js="settings-0f613d39.js" ><script src="../../../static.files/storage-59e33391.js"></script><script defer src="../sidebar-items.js"></script><script defer src="../../../static.files/main-5f194d8c.js"></script><noscript><link rel="stylesheet" href="../../../static.files/noscript-893ab5e7.css"></noscript><link rel="icon" href="https://bevyengine.org/assets/icon.png"></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="mobile-topbar"><button class="sidebar-menu-toggle" title="show sidebar"></button><a class="logo-container" href="../../../bevy_render/index.html"><img src="https://bevyengine.org/assets/icon.png" alt=""></a></nav><nav class="sidebar"><div class="sidebar-crate"><a class="logo-container" href="../../../bevy_render/index.html"><img src="https://bevyengine.org/assets/icon.png" alt="logo"></a><h2><a href="../../../bevy_render/index.html">bevy_<wbr>render</a><span class="version">0.15.1</span></h2></div><div class="sidebar-elems"><section id="rustdoc-toc"><h2 class="location"><a href="#">Module morph</a></h2><h3><a href="#structs">Module Items</a></h3><ul class="block"><li><a href="#structs" title="Structs">Structs</a></li><li><a href="#enums" title="Enums">Enums</a></li><li><a href="#constants" title="Constants">Constants</a></li></ul></section><div id="rustdoc-modnav"><h2><a href="../index.html">In bevy_<wbr>render::<wbr>mesh</a></h2></div></div></nav><div class="sidebar-resizer"></div><main><div class="width-limiter"><rustdoc-search></rustdoc-search><section id="main-content" class="content"><div class="main-heading"><span class="rustdoc-breadcrumbs"><a href="../../index.html">bevy_render</a>::<wbr><a href="../index.html">mesh</a></span><h1>Module <span>morph</span><button id="copy-path" title="Copy item path to clipboard">Copy item path</button></h1><rustdoc-toolbar></rustdoc-toolbar><span class="sub-heading"><a class="src" href="../../../src/bevy_mesh/lib.rs.html#12">Source</a> </span></div><h2 id="structs" class="section-header">Structs<a href="#structs" class="anchor">§</a></h2><ul class="item-table"><li><div class="item-name"><a class="struct" href="struct.MeshMorphWeights.html" title="struct bevy_render::mesh::morph::MeshMorphWeights">Mesh<wbr>Morph<wbr>Weights</a></div><div class="desc docblock-short">Control a specific <a href="../struct.Mesh.html" title="struct bevy_render::mesh::Mesh"><code>Mesh</code></a> instance’s <a href="https://en.wikipedia.org/wiki/Morph_target_animation">morph targets</a>. These control the weights of
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specific “mesh primitives” in scene formats like GLTF. They can be set manually, but
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in most cases they should “automatically” synced by setting the <a href="struct.MorphWeights.html" title="struct bevy_render::mesh::morph::MorphWeights"><code>MorphWeights</code></a> component
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on a parent entity.</div></li><li><div class="item-name"><a class="struct" href="struct.MorphAttributes.html" title="struct bevy_render::mesh::morph::MorphAttributes">Morph<wbr>Attributes</a></div><div class="desc docblock-short">Attributes <strong>differences</strong> used for morph targets.</div></li><li><div class="item-name"><a class="struct" href="struct.MorphTargetImage.html" title="struct bevy_render::mesh::morph::MorphTargetImage">Morph<wbr>Target<wbr>Image</a></div><div class="desc docblock-short">An image formatted for use with <a href="struct.MorphWeights.html" title="struct bevy_render::mesh::morph::MorphWeights"><code>MorphWeights</code></a> for rendering the morph target.</div></li><li><div class="item-name"><a class="struct" href="struct.MorphWeights.html" title="struct bevy_render::mesh::morph::MorphWeights">Morph<wbr>Weights</a></div><div class="desc docblock-short">Controls the <a href="https://en.wikipedia.org/wiki/Morph_target_animation">morph targets</a> for all child <code>Mesh3d</code> entities. In most cases, <a href="struct.MorphWeights.html" title="struct bevy_render::mesh::morph::MorphWeights"><code>MorphWeights</code></a> should be considered
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the “source of truth” when writing morph targets for meshes. However you can choose to write child <a href="struct.MeshMorphWeights.html" title="struct bevy_render::mesh::morph::MeshMorphWeights"><code>MeshMorphWeights</code></a>
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if your situation requires more granularity. Just note that if you set <a href="struct.MorphWeights.html" title="struct bevy_render::mesh::morph::MorphWeights"><code>MorphWeights</code></a>, it will overwrite child
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<a href="struct.MeshMorphWeights.html" title="struct bevy_render::mesh::morph::MeshMorphWeights"><code>MeshMorphWeights</code></a> values.</div></li></ul><h2 id="enums" class="section-header">Enums<a href="#enums" class="anchor">§</a></h2><ul class="item-table"><li><div class="item-name"><a class="enum" href="enum.MorphBuildError.html" title="enum bevy_render::mesh::morph::MorphBuildError">Morph<wbr>Build<wbr>Error</a></div></li></ul><h2 id="constants" class="section-header">Constants<a href="#constants" class="anchor">§</a></h2><ul class="item-table"><li><div class="item-name"><a class="constant" href="constant.MAX_MORPH_WEIGHTS.html" title="constant bevy_render::mesh::morph::MAX_MORPH_WEIGHTS">MAX_<wbr>MORPH_<wbr>WEIGHTS</a></div><div class="desc docblock-short">Max target count available for <a href="struct.MorphWeights.html" title="struct bevy_render::mesh::morph::MorphWeights">morph targets</a>.</div></li></ul></section></div></main></body></html> |