pub struct EguiRenderToImage {
pub handle: Handle<Image>,
pub load_op: LoadOp<Color>,
}Expand description
Contexts with this component will render UI to a specified image.
You can create an entity just with this component, bevy_egui will initialize an EguiContext
automatically.
Fields§
§handle: Handle<Image>A handle of an image to render to.
load_op: LoadOp<Color>Customizable LoadOp for the render node which will be created for this context.
You’ll likely want LoadOp::Clear, unless you need to draw the UI on top of existing
pixels of the image.
Implementations§
Source§impl EguiRenderToImage
impl EguiRenderToImage
Sourcepub fn new(handle: Handle<Image>) -> Self
pub fn new(handle: Handle<Image>) -> Self
Creates a component from an image handle and sets EguiRenderToImage::load_op to `LoadOp::Clear.
Trait Implementations§
Source§impl Clone for EguiRenderToImage
impl Clone for EguiRenderToImage
Source§fn clone(&self) -> EguiRenderToImage
fn clone(&self) -> EguiRenderToImage
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Component for EguiRenderToImage
impl Component for EguiRenderToImage
Required Components: EguiContext.
A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
Source§fn register_required_components(
requiree: ComponentId,
components: &mut Components,
storages: &mut Storages,
required_components: &mut RequiredComponents,
inheritance_depth: u16,
)
fn register_required_components( requiree: ComponentId, components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, inheritance_depth: u16, )
Registers required components.
Source§fn register_component_hooks(hooks: &mut ComponentHooks)
fn register_component_hooks(hooks: &mut ComponentHooks)
Called when registering this component, allowing mutable access to its
ComponentHooks.Source§impl Debug for EguiRenderToImage
impl Debug for EguiRenderToImage
Source§impl ExtractComponent for EguiRenderToImagewhere
Self: Clone,
impl ExtractComponent for EguiRenderToImagewhere
Self: Clone,
Source§type QueryData = &'static EguiRenderToImage
type QueryData = &'static EguiRenderToImage
ECS
ReadOnlyQueryData to fetch the components to extract.Source§type QueryFilter = ()
type QueryFilter = ()
Filters the entities with additional constraints.
Source§type Out = EguiRenderToImage
type Out = EguiRenderToImage
The output from extraction. Read more
Auto Trait Implementations§
impl Freeze for EguiRenderToImage
impl !RefUnwindSafe for EguiRenderToImage
impl Send for EguiRenderToImage
impl Sync for EguiRenderToImage
impl Unpin for EguiRenderToImage
impl !UnwindSafe for EguiRenderToImage
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
Source§fn register_required_components(
components: &mut Components,
storages: &mut Storages,
required_components: &mut RequiredComponents,
)
fn register_required_components( components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, )
Registers components that are required by the components in this
Bundle.Source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
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fn into_any(self: Box<T>) -> Box<dyn Any>
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Convert
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
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impl<T> DowncastSync for T
Source§impl<C> DynamicBundle for Cwhere
C: Component,
impl<C> DynamicBundle for Cwhere
C: Component,
fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more