pub struct Ctx<'w, 's> {Show 16 fields
pub commands: Commands<'w, 's>,
pub state: ResMut<'w, State>,
pub timeline: ResMut<'w, Timeline>,
pub materials: ResMut<'w, Assets<StandardMaterial>>,
pub meshes: ResMut<'w, Assets<Mesh>>,
pub debug_render: ResMut<'w, DebugRenderPipelineResource>,
pub q_physics: Query<'w, 's, &'static mut PhysicsState>,
pub q_body: Query<'w, 's, &'static mut Body>,
pub q_body_xpbd: Query<'w, 's, (Entity, &'static XPBD, &'static XPBDVertexIndex, &'static Bones, &'static Tri, &'static Tet)>,
pub q_body_rigid: Query<'w, 's, (Entity, Option<&'static RigidBody>, &'static mut Collider, Option<&'static Draggable>)>,
pub q_body_builder: Query<'w, 's, (Option<&'static mut RigidBody>, Option<&'static mut XPBD>)>,
pub q_builder_scale: Query<'w, 's, &'static mut Scale>,
pub q_mat: Query<'w, 's, &'static MeshMaterial3d<StandardMaterial>>,
pub ev_choose_file: EventWriter<'w, ChooseFile>,
pub ev_file_chosen: EventReader<'w, 's, FileChosen>,
pub ev_timeline: EventWriter<'w, Action>,
}Fields§
§commands: Commands<'w, 's>§state: ResMut<'w, State>§timeline: ResMut<'w, Timeline>§materials: ResMut<'w, Assets<StandardMaterial>>§meshes: ResMut<'w, Assets<Mesh>>§debug_render: ResMut<'w, DebugRenderPipelineResource>§q_physics: Query<'w, 's, &'static mut PhysicsState>§q_body: Query<'w, 's, &'static mut Body>§q_body_xpbd: Query<'w, 's, (Entity, &'static XPBD, &'static XPBDVertexIndex, &'static Bones, &'static Tri, &'static Tet)>§q_body_rigid: Query<'w, 's, (Entity, Option<&'static RigidBody>, &'static mut Collider, Option<&'static Draggable>)>§q_body_builder: Query<'w, 's, (Option<&'static mut RigidBody>, Option<&'static mut XPBD>)>§q_builder_scale: Query<'w, 's, &'static mut Scale>§q_mat: Query<'w, 's, &'static MeshMaterial3d<StandardMaterial>>§ev_choose_file: EventWriter<'w, ChooseFile>§ev_file_chosen: EventReader<'w, 's, FileChosen>§ev_timeline: EventWriter<'w, Action>Trait Implementations§
Source§impl SystemParam for Ctx<'_, '_>
impl SystemParam for Ctx<'_, '_>
Source§type Item<'w, 's> = Ctx<'w, 's>
type Item<'w, 's> = Ctx<'w, 's>
The item type returned when constructing this system param.
The value of this associated type should be
Self, instantiated with new lifetimes. Read moreSource§fn init_state(world: &mut World, system_meta: &mut SystemMeta) -> Self::State
fn init_state(world: &mut World, system_meta: &mut SystemMeta) -> Self::State
Registers any
World access used by this SystemParam
and creates a new instance of this param’s State.Source§unsafe fn new_archetype(
state: &mut Self::State,
archetype: &Archetype,
system_meta: &mut SystemMeta,
)
unsafe fn new_archetype( state: &mut Self::State, archetype: &Archetype, system_meta: &mut SystemMeta, )
For the specified
Archetype, registers the components accessed by this SystemParam (if applicable).a Read moreSource§fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World)
fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World)
Applies any deferred mutations stored in this
SystemParam’s state.
This is used to apply Commands during apply_deferred.Source§fn queue(
state: &mut Self::State,
system_meta: &SystemMeta,
world: DeferredWorld<'_>,
)
fn queue( state: &mut Self::State, system_meta: &SystemMeta, world: DeferredWorld<'_>, )
Queues any deferred mutations to be applied at the next
apply_deferred.Source§unsafe fn validate_param<'w, 's>(
state: &'s Self::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
) -> bool
unsafe fn validate_param<'w, 's>( state: &'s Self::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, ) -> bool
Validates that the param can be acquired by the
get_param.
Built-in executors use this to prevent systems with invalid params from running.
For nested SystemParams validation will fail if any
delegated validation fails. Read moreSource§unsafe fn get_param<'w, 's>(
state: &'s mut Self::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
change_tick: Tick,
) -> Self::Item<'w, 's>
unsafe fn get_param<'w, 's>( state: &'s mut Self::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, change_tick: Tick, ) -> Self::Item<'w, 's>
Creates a parameter to be passed into a
SystemParamFunction. Read moreimpl<'w, 's> ReadOnlySystemParam for Ctx<'w, 's>where
Commands<'w, 's>: ReadOnlySystemParam,
ResMut<'w, State>: ReadOnlySystemParam,
ResMut<'w, Timeline>: ReadOnlySystemParam,
ResMut<'w, Assets<StandardMaterial>>: ReadOnlySystemParam,
ResMut<'w, Assets<BevyMesh>>: ReadOnlySystemParam,
ResMut<'w, DebugRenderPipelineResource>: ReadOnlySystemParam,
Query<'w, 's, &'static mut PhysicsState>: ReadOnlySystemParam,
Query<'w, 's, &'static mut Body>: ReadOnlySystemParam,
Query<'w, 's, (Entity, &'static XPBD, &'static XPBDVertexIndex, &'static Bones, &'static Tri, &'static Tet)>: ReadOnlySystemParam,
Query<'w, 's, (Entity, Option<&'static RigidBody>, &'static mut Collider, Option<&'static Draggable>)>: ReadOnlySystemParam,
Query<'w, 's, (Option<&'static mut RigidBody>, Option<&'static mut XPBD>)>: ReadOnlySystemParam,
Query<'w, 's, &'static mut Scale>: ReadOnlySystemParam,
Query<'w, 's, &'static MeshMaterial3d<StandardMaterial>>: ReadOnlySystemParam,
EventWriter<'w, ChooseFile>: ReadOnlySystemParam,
EventReader<'w, 's, FileChosen>: ReadOnlySystemParam,
EventWriter<'w, Action>: ReadOnlySystemParam,
Auto Trait Implementations§
impl<'w, 's> Freeze for Ctx<'w, 's>
impl<'w, 's> !RefUnwindSafe for Ctx<'w, 's>
impl<'w, 's> Send for Ctx<'w, 's>
impl<'w, 's> Sync for Ctx<'w, 's>
impl<'w, 's> Unpin for Ctx<'w, 's>
impl<'w, 's> !UnwindSafe for Ctx<'w, 's>
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