example::debug_render

Struct BevyLinesRenderBackend

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pub struct BevyLinesRenderBackend<'w, 's, 'a> {
    pub phy: &'a PhysicsState,
    pub gizmos: Gizmos<'w, 's>,
    pub xpbd_constraint: &'a mut FxHashMap<Handle, Vec<Vec<DebugRenderXpbdConstraint>>>,
}

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§phy: &'a PhysicsState§gizmos: Gizmos<'w, 's>§xpbd_constraint: &'a mut FxHashMap<Handle, Vec<Vec<DebugRenderXpbdConstraint>>>

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impl DebugRenderBackend for BevyLinesRenderBackend<'_, '_, '_>

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fn draw_line( &mut self, _: DebugRenderObject<'_>, a: Point<f32>, b: Point<f32>, color: [f32; 4], )

Draws a colored line. Read more
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fn filter_object(&self, o: DebugRenderObject<'_>) -> bool

Predicate to filter-out some objects from the debug-rendering.
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fn draw_polyline( &mut self, object: DebugRenderObject<'_>, vertices: &[OPoint<f32, Const<3>>], indices: &[[u32; 2]], transform: &Isometry<f32, Unit<Quaternion<f32>>, 3>, scale: &Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>, color: [f32; 4], )

Draws a set of lines.
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fn draw_line_strip( &mut self, object: DebugRenderObject<'_>, vertices: &[OPoint<f32, Const<3>>], transform: &Isometry<f32, Unit<Quaternion<f32>>, 3>, scale: &Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>, color: [f32; 4], closed: bool, )

Draws a chain of lines.

Auto Trait Implementations§

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impl<'w, 's, 'a> Freeze for BevyLinesRenderBackend<'w, 's, 'a>

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impl<'w, 's, 'a> !RefUnwindSafe for BevyLinesRenderBackend<'w, 's, 'a>

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impl<'w, 's, 'a> Send for BevyLinesRenderBackend<'w, 's, 'a>

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impl<'w, 's, 'a> Sync for BevyLinesRenderBackend<'w, 's, 'a>

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impl<'w, 's, 'a> Unpin for BevyLinesRenderBackend<'w, 's, 'a>

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impl<'w, 's, 'a> !UnwindSafe for BevyLinesRenderBackend<'w, 's, 'a>

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