pub struct RapierDebugRenderPlugin {}Trait Implementations§
Source§impl Default for RapierDebugRenderPlugin
impl Default for RapierDebugRenderPlugin
Source§fn default() -> RapierDebugRenderPlugin
fn default() -> RapierDebugRenderPlugin
Returns the “default value” for a type. Read more
Source§impl Plugin for RapierDebugRenderPlugin
impl Plugin for RapierDebugRenderPlugin
Source§fn ready(&self, _app: &App) -> bool
fn ready(&self, _app: &App) -> bool
Has the plugin finished its setup? This can be useful for plugins that need something
asynchronous to happen before they can finish their setup, like the initialization of a renderer.
Once the plugin is ready,
finish should be called.Source§fn finish(&self, _app: &mut App)
fn finish(&self, _app: &mut App)
Finish adding this plugin to the
App, once all plugins registered are ready. This can
be useful for plugins that depends on another plugin asynchronous setup, like the renderer.Source§fn cleanup(&self, _app: &mut App)
fn cleanup(&self, _app: &mut App)
Runs after all plugins are built and finished, but before the app schedule is executed.
This can be useful if you have some resource that other plugins need during their build step,
but after build you want to remove it and send it to another thread.
Auto Trait Implementations§
impl Freeze for RapierDebugRenderPlugin
impl RefUnwindSafe for RapierDebugRenderPlugin
impl Send for RapierDebugRenderPlugin
impl Sync for RapierDebugRenderPlugin
impl Unpin for RapierDebugRenderPlugin
impl UnwindSafe for RapierDebugRenderPlugin
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
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