pub struct Body {
pub dt: f32,
pub dt_substep: f32,
pub substeps: usize,
pub young: f32,
pub poisson: f32,
pub trimesh: Vec<[usize; 3]>,
pub self_collision: FxHashSet<ColliderHandle>,
pub handles: Vec<RigidBodyHandle>,
pub immovable: FxHashSet<RigidBodyHandle>,
pub step: Step,
pub constraints: Vec<Constraint>,
}Expand description
A single soft body
Fields§
§dt: f32§dt_substep: f32§substeps: usize§young: f32§poisson: f32§trimesh: Vec<[usize; 3]>§self_collision: FxHashSet<ColliderHandle>§handles: Vec<RigidBodyHandle>§immovable: FxHashSet<RigidBodyHandle>§step: Step§constraints: Vec<Constraint>Implementations§
Source§impl Body
impl Body
pub fn add_constraint( &mut self, bodies: &RigidBodySet, c: impl Into<Constraint>, ) -> ConstraintId
pub fn remove_constraint(&mut self, ConstraintId: ConstraintId)
Sourcepub fn apply(&mut self, bodies: &mut RigidBodySet)
pub fn apply(&mut self, bodies: &mut RigidBodySet)
Apply simulation results to rapier environment
Sourcepub fn pre_step(&mut self, bodies: &mut RigidBodySet)
pub fn pre_step(&mut self, bodies: &mut RigidBodySet)
Sync step bodies with rapier world positions, remove previous frame’s collision constraints
pub fn generate_parry_trimesh(&self) -> TriMesh
pub fn generate_contacts( &mut self, thresh: f32, ix_of_other: usize, other: &TriMesh, )
pub fn update_contacts(&mut self, bodies: &[Self])
pub fn aabb(&self) -> Aabb
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Body
impl<'de> Deserialize<'de> for Body
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for Body
impl RefUnwindSafe for Body
impl Send for Body
impl Sync for Body
impl Unpin for Body
impl UnwindSafe for Body
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