pub struct EntityWorldMut<'w> { /* private fields */ }Expand description
A mutable reference to a particular Entity, and the entire world.
This is essentially a performance-optimized (Entity, &mut World) tuple,
which caches the EntityLocation to reduce duplicate lookups.
Since this type provides mutable access to the entire world, only one
EntityWorldMut can exist at a time for a given world.
See also EntityMut, which allows disjoint mutable access to multiple
entities at once. Unlike EntityMut, this type allows adding and
removing components, and despawning the entity.
Implementations§
Source§impl<'w> EntityWorldMut<'w>
impl<'w> EntityWorldMut<'w>
Sourcepub fn location(&self) -> EntityLocation
pub fn location(&self) -> EntityLocation
Gets metadata indicating the location where the current entity is stored.
Sourcepub fn archetype(&self) -> &Archetype
pub fn archetype(&self) -> &Archetype
Returns the archetype that the current entity belongs to.
Sourcepub fn contains<T: Component>(&self) -> bool
pub fn contains<T: Component>(&self) -> bool
Returns true if the current entity has a component of type T.
Otherwise, this returns false.
§Notes
If you do not know the concrete type of a component, consider using
Self::contains_id or Self::contains_type_id.
Sourcepub fn contains_id(&self, component_id: ComponentId) -> bool
pub fn contains_id(&self, component_id: ComponentId) -> bool
Returns true if the current entity has a component identified by component_id.
Otherwise, this returns false.
§Notes
- If you know the concrete type of the component, you should prefer
Self::contains. - If you know the component’s
TypeIdbut not itsComponentId, consider usingSelf::contains_type_id.
Sourcepub fn contains_type_id(&self, type_id: TypeId) -> bool
pub fn contains_type_id(&self, type_id: TypeId) -> bool
Returns true if the current entity has a component with the type identified by type_id.
Otherwise, this returns false.
§Notes
- If you know the concrete type of the component, you should prefer
Self::contains. - If you have a
ComponentIdinstead of aTypeId, consider usingSelf::contains_id.
Sourcepub fn get<T: Component>(&self) -> Option<&T>
pub fn get<T: Component>(&self) -> Option<&T>
Gets access to the component of type T for the current entity.
Returns None if the entity does not have a component of type T.
Sourcepub fn components<Q: ReadOnlyQueryData>(&self) -> Q::Item<'_>
pub fn components<Q: ReadOnlyQueryData>(&self) -> Q::Item<'_>
Returns read-only components for the current entity that match the query Q.
§Panics
If the entity does not have the components required by the query Q.
Sourcepub fn get_components<Q: ReadOnlyQueryData>(&self) -> Option<Q::Item<'_>>
pub fn get_components<Q: ReadOnlyQueryData>(&self) -> Option<Q::Item<'_>>
Returns read-only components for the current entity that match the query Q,
or None if the entity does not have the components required by the query Q.
Sourcepub fn into_borrow<T: Component>(self) -> Option<&'w T>
pub fn into_borrow<T: Component>(self) -> Option<&'w T>
Consumes self and gets access to the component of type T with
the world 'w lifetime for the current entity.
Returns None if the entity does not have a component of type T.
Sourcepub fn get_ref<T: Component>(&self) -> Option<Ref<'_, T>>
pub fn get_ref<T: Component>(&self) -> Option<Ref<'_, T>>
Gets access to the component of type T for the current entity,
including change detection information as a Ref.
Returns None if the entity does not have a component of type T.
Sourcepub fn into_ref<T: Component>(self) -> Option<Ref<'w, T>>
pub fn into_ref<T: Component>(self) -> Option<Ref<'w, T>>
Consumes self and gets access to the component of type T
with the world 'w lifetime for the current entity,
including change detection information as a Ref.
Returns None if the entity does not have a component of type T.
Sourcepub fn get_mut<T: Component>(&mut self) -> Option<Mut<'_, T>>
pub fn get_mut<T: Component>(&mut self) -> Option<Mut<'_, T>>
Gets mutable access to the component of type T for the current entity.
Returns None if the entity does not have a component of type T.
Sourcepub fn into_mut<T: Component>(self) -> Option<Mut<'w, T>>
pub fn into_mut<T: Component>(self) -> Option<Mut<'w, T>>
Consumes self and gets mutable access to the component of type T
with the world 'w lifetime for the current entity.
Returns None if the entity does not have a component of type T.
Sourcepub fn get_change_ticks<T: Component>(&self) -> Option<ComponentTicks>
pub fn get_change_ticks<T: Component>(&self) -> Option<ComponentTicks>
Retrieves the change ticks for the given component. This can be useful for implementing change detection in custom runtimes.
Sourcepub fn get_change_ticks_by_id(
&self,
component_id: ComponentId,
) -> Option<ComponentTicks>
pub fn get_change_ticks_by_id( &self, component_id: ComponentId, ) -> Option<ComponentTicks>
Retrieves the change ticks for the given ComponentId. This can be useful for implementing change
detection in custom runtimes.
You should prefer to use the typed API EntityWorldMut::get_change_ticks where possible and only
use this in cases where the actual component types are not known at
compile time.
Sourcepub fn get_by_id<F: DynamicComponentFetch>(
&self,
component_ids: F,
) -> Result<F::Ref<'_>, EntityComponentError>
pub fn get_by_id<F: DynamicComponentFetch>( &self, component_ids: F, ) -> Result<F::Ref<'_>, EntityComponentError>
Returns untyped read-only reference(s) to component(s) for the
current entity, based on the given ComponentIds.
You should prefer to use the typed API EntityWorldMut::get where
possible and only use this in cases where the actual component types
are not known at compile time.
Unlike EntityWorldMut::get, this returns untyped reference(s) to
component(s), and it’s the job of the caller to ensure the correct
type(s) are dereferenced (if necessary).
§Errors
Returns EntityComponentError::MissingComponent if the entity does
not have a component.
§Examples
For examples on how to use this method, see EntityRef::get_by_id.
Sourcepub fn into_borrow_by_id<F: DynamicComponentFetch>(
self,
component_ids: F,
) -> Result<F::Ref<'w>, EntityComponentError>
pub fn into_borrow_by_id<F: DynamicComponentFetch>( self, component_ids: F, ) -> Result<F::Ref<'w>, EntityComponentError>
Consumes self and returns untyped read-only reference(s) to
component(s) with lifetime 'w for the current entity, based on the
given ComponentIds.
You should prefer to use the typed API EntityWorldMut::into_borrow
where possible and only use this in cases where the actual component
types are not known at compile time.
Unlike EntityWorldMut::into_borrow, this returns untyped reference(s) to
component(s), and it’s the job of the caller to ensure the correct
type(s) are dereferenced (if necessary).
§Errors
Returns EntityComponentError::MissingComponent if the entity does
not have a component.
§Examples
For examples on how to use this method, see EntityRef::get_by_id.
Sourcepub fn get_mut_by_id<F: DynamicComponentFetch>(
&mut self,
component_ids: F,
) -> Result<F::Mut<'_>, EntityComponentError>
pub fn get_mut_by_id<F: DynamicComponentFetch>( &mut self, component_ids: F, ) -> Result<F::Mut<'_>, EntityComponentError>
Returns untyped mutable reference(s) to component(s) for
the current entity, based on the given ComponentIds.
You should prefer to use the typed API EntityWorldMut::get_mut where
possible and only use this in cases where the actual component types
are not known at compile time.
Unlike EntityWorldMut::get_mut, this returns untyped reference(s) to
component(s), and it’s the job of the caller to ensure the correct
type(s) are dereferenced (if necessary).
§Errors
- Returns
EntityComponentError::MissingComponentif the entity does not have a component. - Returns
EntityComponentError::AliasedMutabilityif a component is requested multiple times.
§Examples
For examples on how to use this method, see EntityMut::get_mut_by_id.
Sourcepub fn into_mut_by_id<F: DynamicComponentFetch>(
self,
component_ids: F,
) -> Result<F::Mut<'w>, EntityComponentError>
pub fn into_mut_by_id<F: DynamicComponentFetch>( self, component_ids: F, ) -> Result<F::Mut<'w>, EntityComponentError>
Consumes self and returns untyped mutable reference(s)
to component(s) with lifetime 'w for the current entity, based on the
given ComponentIds.
You should prefer to use the typed API EntityWorldMut::into_mut where
possible and only use this in cases where the actual component types
are not known at compile time.
Unlike EntityWorldMut::into_mut, this returns untyped reference(s) to
component(s), and it’s the job of the caller to ensure the correct
type(s) are dereferenced (if necessary).
§Errors
- Returns
EntityComponentError::MissingComponentif the entity does not have a component. - Returns
EntityComponentError::AliasedMutabilityif a component is requested multiple times.
§Examples
For examples on how to use this method, see EntityMut::get_mut_by_id.
Sourcepub fn insert<T: Bundle>(&mut self, bundle: T) -> &mut Self
pub fn insert<T: Bundle>(&mut self, bundle: T) -> &mut Self
Adds a Bundle of components to the entity.
This will overwrite any previous value(s) of the same component type.
Sourcepub fn insert_if_new<T: Bundle>(&mut self, bundle: T) -> &mut Self
pub fn insert_if_new<T: Bundle>(&mut self, bundle: T) -> &mut Self
Adds a Bundle of components to the entity without overwriting.
This will leave any previous value(s) of the same component type unchanged.
Sourcepub unsafe fn insert_by_id(
&mut self,
component_id: ComponentId,
component: OwningPtr<'_>,
) -> &mut Self
pub unsafe fn insert_by_id( &mut self, component_id: ComponentId, component: OwningPtr<'_>, ) -> &mut Self
Inserts a dynamic Component into the entity.
This will overwrite any previous value(s) of the same component type.
You should prefer to use the typed API EntityWorldMut::insert where possible.
§Safety
ComponentIdmust be from the same world asEntityWorldMutOwningPtrmust be a valid reference to the type represented byComponentId
Sourcepub unsafe fn insert_by_ids<'a, I: Iterator<Item = OwningPtr<'a>>>(
&mut self,
component_ids: &[ComponentId],
iter_components: I,
) -> &mut Self
pub unsafe fn insert_by_ids<'a, I: Iterator<Item = OwningPtr<'a>>>( &mut self, component_ids: &[ComponentId], iter_components: I, ) -> &mut Self
Inserts a dynamic Bundle into the entity.
This will overwrite any previous value(s) of the same component type.
You should prefer to use the typed API EntityWorldMut::insert where possible.
If your Bundle only has one component, use the cached API EntityWorldMut::insert_by_id.
If possible, pass a sorted slice of ComponentId to maximize caching potential.
§Safety
- Each
ComponentIdmust be from the same world asEntityWorldMut - Each
OwningPtrmust be a valid reference to the type represented byComponentId
Sourcepub fn take<T: Bundle>(&mut self) -> Option<T>
pub fn take<T: Bundle>(&mut self) -> Option<T>
Removes all components in the Bundle from the entity and returns their previous values.
Note: If the entity does not have every component in the bundle, this method will not remove any of them.
Sourcepub fn remove<T: Bundle>(&mut self) -> &mut Self
pub fn remove<T: Bundle>(&mut self) -> &mut Self
Removes any components in the Bundle from the entity.
See EntityCommands::remove for more details.
Sourcepub fn remove_with_requires<T: Bundle>(&mut self) -> &mut Self
pub fn remove_with_requires<T: Bundle>(&mut self) -> &mut Self
Removes all components in the Bundle and remove all required components for each component in the bundle
Sourcepub fn retain<T: Bundle>(&mut self) -> &mut Self
pub fn retain<T: Bundle>(&mut self) -> &mut Self
Removes any components except those in the Bundle (and its Required Components) from the entity.
See EntityCommands::retain for more details.
Sourcepub fn remove_by_id(&mut self, component_id: ComponentId) -> &mut Self
pub fn remove_by_id(&mut self, component_id: ComponentId) -> &mut Self
Removes a dynamic Component from the entity if it exists.
You should prefer to use the typed API EntityWorldMut::remove where possible.
§Panics
Panics if the provided ComponentId does not exist in the World.
Sourcepub fn despawn(self)
pub fn despawn(self)
Despawns the current entity.
See World::despawn for more details.
Sourcepub fn flush(self) -> Entity
pub fn flush(self) -> Entity
Ensures any commands triggered by the actions of Self are applied, equivalent to World::flush
Sourcepub fn world(&self) -> &World
pub fn world(&self) -> &World
Gets read-only access to the world that the current entity belongs to.
Sourcepub unsafe fn world_mut(&mut self) -> &mut World
pub unsafe fn world_mut(&mut self) -> &mut World
Returns this entity’s world.
See EntityWorldMut::world_scope or EntityWorldMut::into_world_mut for a safe alternative.
§Safety
Caller must not modify the world in a way that changes the current entity’s location
If the caller does do something that could change the location, self.update_location()
must be called before using any other methods on this EntityWorldMut.
Sourcepub fn into_world_mut(self) -> &'w mut World
pub fn into_world_mut(self) -> &'w mut World
Returns this entity’s World, consuming itself.
Sourcepub fn world_scope<U>(&mut self, f: impl FnOnce(&mut World) -> U) -> U
pub fn world_scope<U>(&mut self, f: impl FnOnce(&mut World) -> U) -> U
Gives mutable access to this entity’s World in a temporary scope.
This is a safe alternative to using EntityWorldMut::world_mut.
§Examples
#[derive(Resource, Default, Clone, Copy)]
struct R(u32);
// This closure gives us temporary access to the world.
let new_r = entity.world_scope(|world: &mut World| {
// Mutate the world while we have access to it.
let mut r = world.resource_mut::<R>();
r.0 += 1;
// Return a value from the world before giving it back to the `EntityWorldMut`.
*r
});Sourcepub fn update_location(&mut self)
pub fn update_location(&mut self)
Updates the internal entity location to match the current location in the internal
World.
This is only required when using the unsafe function EntityWorldMut::world_mut,
which enables the location to change.
Sourcepub fn entry<'a, T: Component>(&'a mut self) -> Entry<'w, 'a, T>
pub fn entry<'a, T: Component>(&'a mut self) -> Entry<'w, 'a, T>
Gets an Entry into the world for this entity and component for in-place manipulation.
The type parameter specifies which component to get.
§Examples
#[derive(Component, Default, Clone, Copy, Debug, PartialEq)]
struct Comp(u32);
let mut entity = world.spawn_empty();
entity.entry().or_insert_with(|| Comp(4));
assert_eq!(world.query::<&Comp>().single(&world).0, 4);
entity.entry::<Comp>().and_modify(|mut c| c.0 += 1);
assert_eq!(world.query::<&Comp>().single(&world).0, 5);Trait Implementations§
Source§impl<'a> From<&'a EntityWorldMut<'_>> for EntityRef<'a>
impl<'a> From<&'a EntityWorldMut<'_>> for EntityRef<'a>
Source§fn from(value: &'a EntityWorldMut<'_>) -> Self
fn from(value: &'a EntityWorldMut<'_>) -> Self
Source§impl<'a> From<&'a EntityWorldMut<'_>> for FilteredEntityRef<'a>
impl<'a> From<&'a EntityWorldMut<'_>> for FilteredEntityRef<'a>
Source§fn from(entity: &'a EntityWorldMut<'_>) -> Self
fn from(entity: &'a EntityWorldMut<'_>) -> Self
Source§impl<'a> From<&'a mut EntityWorldMut<'_>> for EntityMut<'a>
impl<'a> From<&'a mut EntityWorldMut<'_>> for EntityMut<'a>
Source§fn from(value: &'a mut EntityWorldMut<'_>) -> Self
fn from(value: &'a mut EntityWorldMut<'_>) -> Self
Source§impl<'a> From<&'a mut EntityWorldMut<'_>> for FilteredEntityMut<'a>
impl<'a> From<&'a mut EntityWorldMut<'_>> for FilteredEntityMut<'a>
Source§fn from(entity: &'a mut EntityWorldMut<'_>) -> Self
fn from(entity: &'a mut EntityWorldMut<'_>) -> Self
Source§impl<'a> From<EntityWorldMut<'a>> for FilteredEntityMut<'a>
impl<'a> From<EntityWorldMut<'a>> for FilteredEntityMut<'a>
Source§fn from(entity: EntityWorldMut<'a>) -> Self
fn from(entity: EntityWorldMut<'a>) -> Self
Source§impl<'a> From<EntityWorldMut<'a>> for FilteredEntityRef<'a>
impl<'a> From<EntityWorldMut<'a>> for FilteredEntityRef<'a>
Source§fn from(entity: EntityWorldMut<'a>) -> Self
fn from(entity: EntityWorldMut<'a>) -> Self
Source§impl<'w> From<EntityWorldMut<'w>> for EntityMut<'w>
impl<'w> From<EntityWorldMut<'w>> for EntityMut<'w>
Source§fn from(value: EntityWorldMut<'w>) -> Self
fn from(value: EntityWorldMut<'w>) -> Self
Source§impl<'w> From<EntityWorldMut<'w>> for EntityRef<'w>
impl<'w> From<EntityWorldMut<'w>> for EntityRef<'w>
Source§fn from(entity_mut: EntityWorldMut<'w>) -> EntityRef<'w>
fn from(entity_mut: EntityWorldMut<'w>) -> EntityRef<'w>
Auto Trait Implementations§
impl<'w> Freeze for EntityWorldMut<'w>
impl<'w> !RefUnwindSafe for EntityWorldMut<'w>
impl<'w> Send for EntityWorldMut<'w>
impl<'w> Sync for EntityWorldMut<'w>
impl<'w> Unpin for EntityWorldMut<'w>
impl<'w> !UnwindSafe for EntityWorldMut<'w>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.