pub struct VisibilityBundle {
pub visibility: Visibility,
pub inherited_visibility: InheritedVisibility,
pub view_visibility: ViewVisibility,
}๐Deprecated since 0.15.0: Use the
Visibility component instead. Inserting it will now also insert InheritedVisibility and ViewVisibility automatically.Expand description
A Bundle of the Visibility, InheritedVisibility, and ViewVisibility
Components, which describe the visibility of an entity.
- To show or hide an entity, you should set its
Visibility. - To get the inherited visibility of an entity, you should get its
InheritedVisibility. - For visibility hierarchies to work correctly, you must have both all of
Visibility,InheritedVisibility, andViewVisibility.You may use theVisibilityBundleto guarantee this.VisibilityBundleis now deprecated.InheritedVisibilityandViewVisibilityare automatically inserted wheneverVisibilityis inserted.
Fieldsยง
ยงvisibility: Visibility๐Deprecated since 0.15.0: Use the
Visibility component instead. Inserting it will now also insert InheritedVisibility and ViewVisibility automatically.The visibility of the entity.
inherited_visibility: InheritedVisibility๐Deprecated since 0.15.0: Use the
ยงVisibility component instead. Inserting it will now also insert InheritedVisibility and ViewVisibility automatically.view_visibility: ViewVisibility๐Deprecated since 0.15.0: Use the
Visibility component instead. Inserting it will now also insert InheritedVisibility and ViewVisibility automatically.Trait Implementationsยง
Sourceยงimpl Bundle for VisibilityBundle
impl Bundle for VisibilityBundle
Sourceยงfn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
Sourceยงfn register_required_components(
components: &mut Components,
storages: &mut Storages,
required_components: &mut RequiredComponents,
)
fn register_required_components( components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, )
Registers components that are required by the components in this
Bundle.Sourceยงimpl Clone for VisibilityBundle
impl Clone for VisibilityBundle
Sourceยงfn clone(&self) -> VisibilityBundle
fn clone(&self) -> VisibilityBundle
Returns a copy of the value. Read more
1.0.0 ยท Sourceยงfn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSourceยงimpl Debug for VisibilityBundle
impl Debug for VisibilityBundle
Sourceยงimpl Default for VisibilityBundle
impl Default for VisibilityBundle
Sourceยงfn default() -> VisibilityBundle
fn default() -> VisibilityBundle
Returns the โdefault valueโ for a type. Read more
impl DynamicBundle for VisibilityBundle
Auto Trait Implementationsยง
impl Freeze for VisibilityBundle
impl RefUnwindSafe for VisibilityBundle
impl Send for VisibilityBundle
impl Sync for VisibilityBundle
impl Unpin for VisibilityBundle
impl UnwindSafe for VisibilityBundle
Blanket Implementationsยง
Sourceยงimpl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Sourceยงfn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Sourceยงimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Sourceยงfn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Sourceยงimpl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Sourceยงimpl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Sourceยงfn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Sourceยงfn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Sourceยงfn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Anyโs vtable from &Traitโs.Sourceยงfn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Anyโs vtable from &mut Traitโs.Sourceยงimpl<T> DowncastSync for T
impl<T> DowncastSync for T
Sourceยงimpl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Sourceยงfn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self using default().
Sourceยงimpl<T> Instrument for T
impl<T> Instrument for T
Sourceยงfn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Sourceยงfn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Sourceยงimpl<T> IntoEither for T
impl<T> IntoEither for T
Sourceยงfn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSourceยงfn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more