example::xpbd::builder

Struct Builder

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pub struct Builder {
Show 13 fields pub transform: Isometry3<f32>, pub trimesh: Option<TriMesh>, pub mesh: Option<Mesh>, pub collider_radius: Option<f32>, pub collider_skin: Option<f32>, pub mass: Option<f32>, pub substeps: Option<usize>, pub stiffness: Option<Stiffness<f32>>, pub partial_constraints: Vec<(Vector3<f32>, DistanceBuilder<false, true, true>)>, pub extra_constraints: Vec<Distance>, pub linear_damping: Option<f32>, pub distance_constraint_damping: Option<f32>, pub tetrahedra_volume_constraint_damping: Option<f32>,
}
Expand description

Build an XPBD body

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§transform: Isometry3<f32>§trimesh: Option<TriMesh>§mesh: Option<Mesh>§collider_radius: Option<f32>§collider_skin: Option<f32>§mass: Option<f32>§substeps: Option<usize>§stiffness: Option<Stiffness<f32>>§partial_constraints: Vec<(Vector3<f32>, DistanceBuilder<false, true, true>)>§extra_constraints: Vec<Distance>§linear_damping: Option<f32>§distance_constraint_damping: Option<f32>§tetrahedra_volume_constraint_damping: Option<f32>

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impl Builder

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pub fn new() -> Self

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pub fn mass(self, mass: f32) -> Self

Sets the total mass (KG) of this body (required)

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pub fn stiffness(self, young: f32, poisson: f32) -> Self

Sets the default stiffness for all constraints, in real-world units (Young’s modulus and poisson constant)

(required)

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pub fn substeps(self, substeps: usize) -> Self

Number of XPBD simulation substeps.

Has significant impact on accuracy.

For dt of 1/60th of a second, accuracy will significantly improve up to ~200 substeps, then diminishing returns beyond.

Defaults to 100 (a moderately high default)

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pub fn mesh(self, trimesh: TriMesh, mesh: Mesh) -> Self

Add a tetrahedral mesh (required)

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pub fn collider_radius(self, collider_radius: f32) -> Self

Radius of spherical colliders for particles

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pub fn collider_skin(self, collider_skin: f32) -> Self

Set default stand-off collision radius for particles, effectively adding this amount to the spheres’ radii without making them visually larger

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pub fn linear_damping(self, d: f32) -> Self

Set particle linear damping

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pub fn tetrahedra_volume_constraint_damping(self, d: f32) -> Self

Set default volume constraint damping (not linear damping ex. air friction)

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pub fn distance_constraint_damping(self, d: f32) -> Self

Set default distance constraint damping (not linear damping ex. air friction)

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pub fn extra_constraint(self, constraint: Distance) -> Self

Add an extra distance constraint between two rigid bodies.

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pub fn extra_constraints(self, iter: impl IntoIterator<Item = Distance>) -> Self

Shorthand for calling .extra_constraint on each item in an iterator

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pub fn partial_constraint( self, at: Vector3<f32>, constraint: DistanceBuilder<false, true, true>, ) -> Self

Add a distance constraint between a rigid body you have already created, and the particle that will be in the XPBD body.

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pub fn partial_constraints( self, iter: impl IntoIterator<Item = (Vector3<f32>, DistanceBuilder<false, true, true>)>, ) -> Self

Shorthand for calling .partial_constraint on each item in an iterator

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fn build_constraints( distance_constraints: Vec<Distance>, volume_constraints: Vec<TetrahedronVolume>, ixmap: &mut FxHashMap<RigidBodyHandle, usize>, handles: &mut Vec<RigidBodyHandle>, ) -> Vec<Constraint>

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pub fn build( self, xpbd: &mut Set, bodies: &mut RigidBodySet, colliders: &mut ColliderSet, ) -> Result<Handle, Error>

Build the body

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impl Clone for Builder

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fn clone(&self) -> Builder

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Builder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Builder

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fn default() -> Self

Returns the “default value” for a type. Read more

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